Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Oddgrim on June 05, 2013, 01:18:43 pm
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The nephthys is soon to be done (missing debris) so time to start a new model. c: (not too many zod models left now!)
Pretty rough around the edges so far only have the basic shape down and some detailing done on the panels, front shaping and a tiny bit on the engine area.
GVA Setekh WIP (View in 3D (http://p3d.in/9UFZK))
(http://p3d.in/model_data/snapshot/9UFZK) (http://p3d.in/9UFZK)
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Daaaaaaang dude, you're on a roll!
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Wow... Your work is an inspiration to us all.
Damn, the next MediaVPS will be incredible. :nod:
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A big juicy steak.
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Are you going to do the panels in the same manner as the Charybdis with the swirlies or something different?
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Daaaaaaang dude, you're on a roll!
http://www.clayh.net/fs2/rawhide.htm :P
Wow... Your work is an inspiration to us all.
Damn, the next MediaVPS will be incredible. :nod:
Thanks! c: Ya the next release whenever it comes will be great.
Are you going to do the panels in the same manner as the Charybdis with the swirlies or something different?
I will be doing something different then that the charybdis is doing yeah.
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Looking good as usual!
I think that the outer shell of the radar doesn't have the "crystaline" look of the original (assuming you're going with emulating the original, like you've done on the other models)
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May I ask what you do for a living, Oddgrim? The speed and quality you shoot out your models is astonishing. Especially the love for creative details and logical expansions compared to the original model and textures.
I hope you transform your talent into good money.
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Looking good as usual!
I think that the outer shell of the radar doesn't have the "crystaline" look of the original (assuming you're going with emulating the original, like you've done on the other models)
Thanks! c: , regarding the outer shell I disagree, it does have a crystalline element in the texture and how much light it should be emitting in the -shine to reflect is still to early to decide.
May I ask what you do for a living, Oddgrim? The speed and quality you shoot out your models is astonishing. Especially the love for creative details and logical expansions compared to the original model and textures.
I hope you transform your talent into good money.
Thanks for the praise, its nothing exciting sadly. I'm a unemplyed Illustator by trade and does not have any contract work at this moment, and yeah I would love to get paid for this stuff. c:
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Thanks! c: , regarding the outer shell I disagree, it does have a crystalline element in the texture and how much light it should be emitting in the -shine to reflect is still to early to decide.
I just meant the shape. IMO the shapes look more like armor panels than a crystal shell. But to each his own :)
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http://p3d.in/9UFZK Mapped and baked! c:
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That's freaking beautiful. You really should call Star Citizen's HR department, they would probably give you a job on the spot. :)
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That looks like a very welcome and much-needed addition to the Vasudan Fleet.
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incredibly good
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So...this is where the bridge is?
Never expected that and as always pretty neat work :)
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Thanks guys. c:
Redesiged the panels due to techy bits:
http://www.youtube.com/watch?v=0ByEGUB4ykc
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wow.
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wow
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This is looking amazing, Oddgrim; keep up the good work!
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Absolutely gorgeous, love the reflecty panels.
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Let me check in which mission this thing appears.... Monster in the mist.
THIS IS REALLY A MONSTER IN THE MIST. :shaking:
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EDIT: I'd be more willing to spam the YouTube video on the Facebook wall if the description for it didn't have glaring issues, but what the Hell, I've gone ahead and done it anyway. ;)
Work in progress shot of the GVS Seketh done for Freespace2 upgrade project on hard-light.net. Apologies for the wonky camera movement, the model center is at the wrong place.
Those minor gripes aside...
Steeeeeaaaaakkk. :yes2::nod::yes:
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(http://24.media.tumblr.com/cd0b15fc4712b95d5777523016e39fac/tumblr_mhkpcytZ1U1s51zjyo1_500.gif)
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delicious stake
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Now that is sexy. Uhh!
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Update: Working on destructible subsystems and getting it work ingame. Still missing live debris for the radar part but for now this is it. c:
(http://img580.imageshack.us/img580/7098/l49f.png)
edit: Testing out the systems ingame.
https://www.youtube.com/watch?v=_czJ4y0k768
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Way cool! Now it almost looks like a Klingon D7 battle cruiser. Is that Vasudan script (or at least font) in the bottom right corner of the image?
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Looks like a giant lever. Good detail on those textures though.
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awesomesause!!
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edit: Testing out the systems ingame.
https://www.youtube.com/watch?v=_czJ4y0k768
Invalid Target! Hold your fire! :p
(Seriously its good; don't kill it :sigh:)
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needs more chunks in the debris. the arrays just sorta evaporate.
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Way cool! Now it almost looks like a Klingon D7 battle cruiser. Is that Vasudan script (or at least font) in the bottom right corner of the image?
Indeed it is. c:
Looks like a giant lever. Good detail on those textures though.
cheers, its a pretty leaver though. :p
edit: Testing out the systems ingame.
https://www.youtube.com/watch?v=_czJ4y0k768
Invalid Target! Hold your fire! :p
(Seriously its good; don't kill it :sigh:)
Don't worry no kittens was harmed when testing.
needs more chunks in the debris. the arrays just sorta evaporate.
Agreed, I have fixed that by adding more diversity in debris.. As when testing, fso cannot handle more then 4 live debris per subobject it seems, so that puts a limiter on what you can do. The current version will have more of the panels now. c:
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Veeeery veeery cool stuff!