Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on June 15, 2013, 05:13:42 pm
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Here is the nightly for Windows on 15 Jun 2013 - Revision 9696
Group: Standard
fso-WIN-Standard-20130615_r9696.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20130615_r9696.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20130615_r9696.md5)
Group: NO-SSE
fso-WIN-NO-SSE-20130615_r9696.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20130615_r9696.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20130615_r9696.md5)
Group: SSE
fso-WIN-SSE-20130615_r9696.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20130615_r9696.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20130615_r9696.md5)
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r9696 | Goober5000 | 2013-06-14 21:21:30 -0500 (Fri, 14 Jun 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/shockwave.cpp
Mantis #2852: good catch, but I'd rather not modify the damage variable... and also, there's the danger of divide-by-zero which wasn't checked
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