Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: wookieejedi on July 01, 2013, 08:11:57 am
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Usually I am able to find the answers on the search function or the wiki but I just needed some extra assistance on the following questions. Thanks for any help anyone could render!
1. In 3.7.0 RC2 the wiki says it allows "dynamic primary linking" for a ship.tbl flag, and it says a key bind was in place in 3.6.13 but it doesn't say what that key is or how to change it. Any ideas?
2. I searched a long time for this one, but to no avail. How do I remove the original FS2 intro scene before the pilot selection screen?
3. I want to put custom pictures in the credits roll, and in the wiki it has the line $Start Image Index: but it doesn't say what file location to put the images at or what to name them? Sorry if this is a simple question.
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Regarding 2: You remove or replace intro.mve/intro.ogg. I think mjn.mixael once made a "blank" intro file that can be used to override the default, but I can't find it.
3: The images are stored in data\interface, and have filenames starting with crim_ followed by a 4-digit, consecutive number IIRC (typing this from memory, you would need to check the retail vps for the exact details).
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Don't remember why I put a single file in a VP.. but whatever, here it is. (http://www.mediafire.com/download/buvhvmag79289sm/Mixael_Intro_Fix.vp)
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Regarding 2: You remove or replace intro.mve/intro.ogg. I think mjn.mixael once made a "blank" intro file that can be used to override the default, but I can't find it.
3: The images are stored in data\interface, and have filenames starting with crim_ followed by a 4-digit, consecutive number IIRC (typing this from memory, you would need to check the retail vps for the exact details).
2. Thanks.
3. I found them in the retail vp and they are named crim01.pcx, 02 etc. I tried your way "crim_0001" and "crim_01" and "crim01" for my file names (they are also .pcx) and made sure to put in the credits tbl $Start Image Index: 0001 or 01 respectively, but nothing seems to be working as it still shows the original images in the credits. hmmmmm
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1. The dynamic primary linking command is found under all other weapon-related commands in the options menu, where else? :)
By default, it is bound to 'O'. The full name is "Cycle Primary Weapon Firing Rate."
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Working now, thanks!
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For the credits, you have to replace the retail files.. as of now, there is no way to specify using a different filename. They don't have to be .pcx, though. So if you make crim01.png it will be loaded instead of retail's crim01.pcx. $Start Image Index: is for telling it to start at a certain file number instead of a random one. Retail rarely starts cycling through the credits images at the same image. But you can specify a number and FSO will always start there instead. I did this in BtA so that the credits always start with a 'Between The Ashes' title-card.
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For the credits, you have to replace the retail files.. as of now, there is no way to specify using a different filename. They don't have to be .pcx, though. So if you make crim01.png it will be loaded instead of retail's crim01.pcx. $Start Image Index: is for telling it to start at a certain file number instead of a random one. Retail rarely starts cycling through the credits images at the same image. But you can specify a number and FSO will always start there instead. I did this in BtA so that the credits always start with a 'Between The Ashes' title-card.
That's a bummer, but at least it can still be done. Thanks for the help!