Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Nico on July 02, 2002, 06:45:16 am
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(http://www.3dap.com/hlp/hosted/ott/renders/feu_de_camp.jpg)
just your classical fire scene, it was a test for volumetric combustion ( I already know how to use it, but hey, it's "college"... ).
Mind you, it was ridiculously long to render ( 17.33 ) due to both a crappy PC and a vast amount of opacity maps, and that for a result that is nowhere near impressive. Oh well...
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certainly under your average. the air... shivering or whatever you call it in english looks fake. Or is it just a crappy tent?
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a crappy tent it is, young paddawan.
:doh:
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It's pretty nice, but a bit dark. :D
*runs*
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the fire looks good IMHO, but the surroundings... well, not so good :p
and that "tent" is what? :wtf:
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The tent is the only downside to that pic. It looks 2-D and made of a horrible-grade paper. Otherwise :yes:
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The wavyness (better known as heat distortion) should only be above and in a small radius around the fire. The way it looks now makes me think the entire forest is around 500°F. :D
More ambient lighting would help, too, IMHO. Moonlight is fairly bright, even with a campfire in front of you.
And as for the tent...it needs a canvas texture so it doesn't look like it's made of paper, a few folds and ruffles to add dimension, and some tent pegs at the corners so we know it's nailed to the ground. ;)
Otherwise, it's pretty nice. Far better than anything I could make.
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a point light in the fire would help
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JC, as I said, there's no heat distorsion (ok, I didn't say it :p ), the trees ARE like that. any pb with it? :p
Carl, obviously, there's one, coz vlumetric combustion won't work as a light, so the orange tint around the fire comes from an omni.
bah, nayway, I've made a better one, I have to upload it, but for now I'm busy finiding all the crap to flash my stupid BIOS which won't recognize my 80Gb HD as a 80Gb, but a 34Gb :rolleyes:
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*singing "Blue velvet"* Got my point. :D
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sing more :p
(http://www.3dap.com/hlp/hosted/ott/renders/feu_de_camp2.jpg)
also, we're slowly learning how to put 3d meshes in a 2D background:
look, Nessie's alive :D
(http://www.3dap.com/hlp/hosted/ott/renders/nessie.jpg)