Hard Light Productions Forums

Hosted Projects - Standalone => Diaspora => Diaspora Tech Help => Topic started by: Irusk on July 09, 2013, 01:40:58 pm

Title: Mission won't conclude
Post by: Irusk on July 09, 2013, 01:40:58 pm
Hello,

I'm actually flying the mission where the Theseus has jumped to accupied Virgon and is battling the 3 basestars.
For me the mission won't conclude and I can't finish it.

In the beginning I can't stop the raider from jumping away, then the battle  begins and I'm killing wave after wave of raiders while the Frigate goes down and Theseus launches the Evac Shuttles. After that nothing more happens until the Battlestar explodes.

AM I doing something wrong?

Thank you in advance for your help  :)
Title: Re: Mission won't conclude
Post by: Kobrar44 on July 09, 2013, 05:09:27 pm
You should receive orders/directives after destruction of Theseus, your objective remains to protect shuttles/civilians. Absolutely nothing happens?
Title: Re: Mission won't conclude
Post by: Irusk on July 23, 2013, 12:10:20 pm
Hello. I should escort shuttles and transports, but after that nothing happens. The ships seem to readch no destination, even after flying with time compression.
Title: Re: Mission won't conclude
Post by: karajorma on July 25, 2013, 05:16:21 am
I've got a new build that can help us solve what's going on there but I'm at the airport on my phone at the moment. As soon as I get home (or find decent WiFi) I'll see if I can upload it.
Title: Re: Mission won't conclude
Post by: karajorma on July 28, 2013, 01:20:51 am
This build (http://homepage.ntlworld.com/karajorma/Misc-Downloads/Better_Mission_Log_Build.7z) is an experimental build of FS2_Open I've been working on. You'll need to download it and unpack it to your Diaspora folder. Once you've done that simply click on the build and play as normal (It might be slower than usual since it's a debug build).

Once you get to the point where you feel something should have happened press the ~ key (It should be the one above Tab) and the Q key at the same time. (You can do this at several points in the mission if you wish).
 
The game will output data to the mission.log file in Diaspora/Data. Attach this file to your next post and we should be able to see what is going wrong when you play the mission.



For anyone else who is interested, this is an implementation of Axem's suggestion to have a key press which outputs the state of all events in the mission to the mission log. It's largely untested but if you've got an event that isn't working and you want to know why, this is even quicker than all of the other mission log features I added previously.

It also features another mission log feature which allows you output both the current event and the one from the last frame if they have changed. I've not tested this at all. Feel free to play with it if you want.