Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Gray113 on July 09, 2013, 02:10:50 am
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More to the point how are you guys going to role play? Millitary, pirates, mercs, anarchists, traders, cult?
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I feel like roleplaying would just make me easily killed, so no, personally.
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I'll be going as myself for halloween, etc.
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I really cannot say at this point. I am not one to "get into character" as it were in online games, but it really depends on how the game turns out. Given how big a factor immersion is for the dev team, I'm sure that some roles will come more natural than others.
Personally, I'd like to do some exploring and PvE, but it's really a question of how the economy works out. (So my first goals will be to get a Freelancer or Constellation and see what one can do with those)
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More to the point how are you guys going to role play? Millitary, pirates, mercs, anarchists, traders, cult?
Clear Military - Hunting pirates should be fun ;) And this is a persistant universe - so a choice is set. Thats my role . The ships gives me my part of a battle but a pirate hunter is a pirate hunter. So I cannot visit systems hold by pirates. At least not alone ;) A big military fleet with a few dozen others is another one :P
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More to the point how are you guys going to role play? Millitary, pirates, mercs, anarchists, traders, cult?
Role playing is more likely to kill the mood than anything as far as I'm concerned, I have never seen any kind of "role-playing" from players in a video game that didn't feel utterly fake.
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I don't think people need to "role play". If you happen to cross with mercenaries that are complete assholes, killers and burglars, then I'd say that this is what those people "really" are in their minds, and probably it's just real life always getting in front of their true desires to be assholes.
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More to the point how are you guys going to role play? Millitary, pirates, mercs, anarchists, traders, cult?
Role playing is more likely to kill the mood than anything as far as I'm concerned, I have never seen any kind of "role-playing" from players in a video game that didn't feel utterly fake.
NWN persistent worlds back in the day. The ones that had a dungeon master to every 5-10 players.
Better than Pen and Paper sometimes.
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I don't think people need to "role play". If you happen to cross with mercenaries that are complete assholes, killers and burglars, then I'd say that this is what those people "really" are in their minds, and probably it's just real life always getting in front of their true desires to be assholes.
Pull the other one, it plays Dungeons and Dragons. (This is a dangerous and dangerously dumb line of thought to go down, because it implies we create that which we truly desire. And James Patterson is secretly a serial killer who wants to be a winged humanoid while everyone who ever played Deathwatch is a xenophobe and every time you've played an FPS in multi it's because you secretly really want to shoot people.)
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Not dumb nor dangerous, but astonishingly obvious. If people didn't want to be on a ship shooting at other ships and destroying them, if people didn't like the feeling of fragging other people, etc., then such games would be about something else entirely. This is beyond obvious, we are murderers who channel our bloodiest desires through sophisticated, intelligent and harmless games. And yes, we are indeed xenophobes and all the bad things you can think of. Sorry to break it to you.
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Not dumb nor dangerous, but astonishingly obvious. If people didn't want to be on a ship shooting at other ships and destroying them, if people didn't like the feeling of fragging other people, etc., then such games would be about something else entirely. This is beyond obvious, we are murderers who channel our bloodiest desires through sophisticated, intelligent and harmless games. And yes, we are indeed xenophobes and all the bad things you can think of. Sorry to break it to you.
Play and Reality are two entirely different things and have entirely different boundaries.
Even children are proven to be able to make that distinction.
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That's not even related to what I said. Of course we all can distinguish them. That's why we have no trouble fragging hundreds of others per day while we would be tortured for life had we killed someone even with all the best moral defeses you can think of (self defense + accident + etc).
The desires are still there though. It's a reptile brain for some part that we have here.
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From now on I'll play tetris in space only.
lie...
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I was obsessed with that game and now I'm an architect. So there. QED.
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Not dumb nor dangerous, but astonishingly obvious. If people didn't want to be on a ship shooting at other ships and destroying them, if people didn't like the feeling of fragging other people, etc., then such games would be about something else entirely. This is beyond obvious, we are murderers who channel our bloodiest desires through sophisticated, intelligent and harmless games. And yes, we are indeed xenophobes and all the bad things you can think of. Sorry to break it to you.
You appear to be confusing "this excites me" with "this is something I genuinely wish to do", which is in fact, dumb and very dangerous.
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Basic psychological insight. Probably hard to swallow I guess...
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Does that mena people playing Call of Cthulu secretly all want to be uttely insane?
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Does that mena people playing Call of Cthulu secretly all want to be uttely insane?
..or people playing Dark Souls would deep down really want to kill themselves. Many times. :D
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I was obsessed with that game and now I'm an architect. So there. QED.
Everyone was obsessed with that game.
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I don't think people need to "role play". If you happen to cross with mercenaries that are complete assholes, killers and burglars, then I'd say that this is what those people "really" are in their minds, and probably it's just real life always getting in front of their true desires to be assholes.
That's not even related to what I said. Of course we all can distinguish them. That's why we have no trouble fragging hundreds of others per day while we would be tortured for life had we killed someone even with all the best moral defeses you can think of (self defense + accident + etc).
The desires are still there though. It's a reptile brain for some part that we have here.
(http://static.tvtropes.org/pmwiki/pub/images/xkcd_2803.png)
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Oh man, what does that mean about me when i play Saint's Row? I'm a monster...
Now, if we can come up with a way to roleplay in our little Star Citizen fleet that makes us stronger and less likely to get wiped by pirates, i am all for it. A command structure or something like that might help us react better to various situations.
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OK I didn't expect to start a new thread with a throwaway comment :)
However I would advocate bringing the Hammer of light doctrine in to the star citizen universe with some light terrorist activities and raiding. ;)
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I love roleplaying, but I'll have to actually start playing the game to get a feel of where I'd like to go with a character. Or if it would be fulfilling at all. The old MUD/MOO scene was excellent for roleplaying, just you, some words, and you imagination! Modern games tend to make it more restrictive just because of the nature of stunning graphics and everything already being visualized.