Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TheCelestialOne on July 02, 2002, 02:30:16 pm
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I want to retexture a model... But how do I attach the new files to the model so that I don't have to overwrite the old textures... If you know what I mean...
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Originally posted by TheCelestialOne
I want to retexture a model... But how do I attach the new files to the model so that I don't have to overwrite the old textures... If you know what I mean...
Make another texture, and make the texture you want on that texture in PSP7 :rolleyes:
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But if I do that i'll have to overwrite the old textures... I don't want that.
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I don't think it's possible in TS maybe in Max... ask styxx
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You'll probably have to make a copy the model and texture. Open the texture in PS, or whatever, and change it till your happy with it.
Then, somehow, you're gonna have to change the tex on the model to the new one. As for how to apply the map... well it possible in MAX, but I don't know how TS handles UV mapping. I thinks that's the way V did 'em for fighters and other smaller craft.
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Eeerrrr... I just found out that I can probably do it in Modelview32... :D
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Yep I can! WOOHOO!!!!
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by applying a beam texture on a fighter (While experimenting) :
http://thecelestialone.0catch.com/retextest.jpg
http://thecelestialone.0catch.com/tretextest002.jpg