Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TheCelestialOne on July 02, 2002, 02:30:16 pm

Title: Help...
Post by: TheCelestialOne on July 02, 2002, 02:30:16 pm
I want to retexture a model... But how do I attach the new files to the model so that I don't have to overwrite the old textures... If you know what I mean...
Title: Re: Help...
Post by: Reaper on July 02, 2002, 02:48:58 pm
Quote
Originally posted by TheCelestialOne
I want to retexture a model... But how do I attach the new files to the model so that I don't have to overwrite the old textures... If you know what I mean...

Make another texture, and make the texture you want on that texture in PSP7 :rolleyes:
Title: Help...
Post by: TheCelestialOne on July 02, 2002, 02:50:06 pm
But if I do that i'll have to overwrite the old textures... I don't want that.
Title: Help...
Post by: Reaper on July 02, 2002, 02:57:57 pm
I don't think it's possible in TS maybe in Max... ask styxx
Title: Help...
Post by: Ryx on July 02, 2002, 03:11:29 pm
You'll probably have to make a copy the model and texture. Open the texture in PS, or whatever, and change it till your happy with it.
Then, somehow, you're gonna have to change the tex on the model to the new one. As for how to apply the map... well it possible in MAX, but I don't know how TS handles UV mapping. I thinks that's the way V did 'em for fighters and other smaller craft.
Title: Help...
Post by: TheCelestialOne on July 02, 2002, 03:37:43 pm
Eeerrrr... I just found out that I can probably do it in Modelview32... :D
Title: Help...
Post by: TheCelestialOne on July 02, 2002, 03:39:37 pm
Yep I can! WOOHOO!!!!
Title: Lookie what I got...
Post by: TheCelestialOne on July 02, 2002, 03:48:45 pm
by applying a beam texture on a fighter (While experimenting) :

http://thecelestialone.0catch.com/retextest.jpg

http://thecelestialone.0catch.com/tretextest002.jpg