Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: MP-Ryan on July 26, 2013, 01:42:05 pm
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...and it's a strong contender...
http://www.escapistmagazine.com/videos/view/zero-punctuation/7785-Ride-to-Hell-Retribution
Yahtzee doesn't do justice to how bad this is. Check out some YouTube videos of the gameplay.
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I picked this one:
But nothing can dethrone Big Rigs Over the Road Racing. Compard to that, this is a masterpiece.
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that was so ****ty but hilarious at the same time xD
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Is the protagonist Nuke? Or Dekker, maybe?
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Well, at least it's not broken like War Z. It's horrible, but also kind of funny. :)
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You know, on an artistic level this game is inferior to many Nintendo 64 games.
also plotholes
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Well, at least it's not broken like War Z. It's horrible, but also kind of funny. :)
To be perfectly fair to War Z (known now as Infestation: Survivor Stories*), it isn't a game. It's a scam. So it doesn't really qualify for the award.
*They changed the name in an attempt to escape the bad press / not get sued.
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And Nerd3 has covered it now as well. Awesome video.
https://www.youtube.com/watch?v=VGonA7VmW3U
And... uh oh. Published and developed by Deep Silver, current owners of Volition... it's probably not a problem. :v: is probably autonomous enough, I'm sure.
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And Nerd3 has covered it now as well. Awesome video.
https://www.youtube.com/watch?v=VGonA7VmW3U
And... uh oh. Published and developed by Deep Silver, current owners of Volition... it's probably not a problem. :v: is probably autonomous enough, I'm sure.
They also published Clear Sky, Catherine, Metro: Last Light, and X3, so I wouldn't worry about that.
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Hm.
I don't understand. This looks nothing like Big Rigs.
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the things about big rigs that were bad could've mostly been fixed with a few extra months of development, and the game would've been fine, if a bit banal. this game actually made and developed choices and ideas that were bad.
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the things about big rigs that were bad could've mostly been fixed with a few extra months of development
Make that a few extra years. Big Rigs was nothing more than a tech demo, even less than KSP when it was first released. But otherwise, you're right.
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A tech demo of mediocrity, anyway.
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They also published Clear Sky, Catherine, Metro: Last Light, and X3, so I wouldn't worry about that.
I'm pretty sure they had next to nothing to do with at least two of those, just acquired them along with the people involved late in development.
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i can't speak to the rest of the list, but Clear Sky, while fun, was a bug riddled mess.
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None of the bugs here compare to the master piece that is Trespasser
Still, given the examples set forth by the DS, I expect Volition's game quality to drop at least to hilarious shenanigans level.
There was another vid I wanted to show with all the physics freaking out (doors were literally moving as if they were fans tied to the top hinges) and raptors stuck on the roof in an eternal pounce at the player, but it got private'd. :(
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Those put a big smile on my face, An4ximandros. :D
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Hang on. Is that the one where you have to stare at your boobs to see how much health you have left?
That game was REVOLUTIONARY! With the maturity of the average gamer plummeting ten years since the game came out, that would be a buy-me-now feature! Imagine the next Call of Duty with it! They could call it "Call of Duty: Boobs".
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Call of Duty: Boobytrap
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Call of Duty: Boobytrap
No.
Call of Booty: Black Cocks
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The sad thing is, Trespasser without those bugs would be, from what I've heard, quite a fun, if somewhat medicore game. Yes, your health meter is a tattoo on the heroine's breast, but I think it's a decent early attempt at making the interface diegetic. Fitting, since she has no helmet that would project a standard FPS HUD. This could have been a fairly good game, and IIRC, there are fan patches that somewhat fix it.
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Thing is, the problems started as far early as conception when it was decided that no mapping or editor tools were necessary. They literally made the map(s) on 3ds Max (with every object and dinosaur!) and shoved that into the game. And then there's the AI that would get scared of the player while trying to attack them to so it would just freeze in place. (But then, who would not be scared of a pair of breasts with an arm that was floating around :p)
There are fan efforts to remake Trespasser on modern engines though, and it's disaster still managed to inspire myriads of developers, so something good it did manage.
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Yeah, it's plagued by bugs and poor design decisions, but it's got a small following. It was actually pretty innovative for it's time, shame it was so full of bugs.
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Trespasser tried to do something extremely innovative, and failed. Spectacularly. That's at least a bit more admirable than failing this hard at mediocrity.