Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: MP-Ryan on July 30, 2013, 06:17:43 pm
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As soon as Steam finishes the download I shall be striking enemies from the sky once more. It's too bad the Clash DLC isn't cooperative; it looks like it could lend itself to that.
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Not that this thread got a lot of response before, but I figured I'd mention that I've just finished the majority of the Clash in the Clouds DLC.
In general, it's a simple little tide-you-over-until-the-real-DLC-gets-released. But don't let that fool you - for $5, you get access to a set of arenas that showcase just how diverse the Bioshock Infinite gameplay can be.
Is it harder than 1999 Mode? Well... not really. At least, not to complete each arena it isn't. The real challenge lies in the wave bonus objectives - "Blue Ribbon Challenges." They force you to explore the combat gameplay in unique and interesting ways. And for those like myself who tend to fall back on Charge + Bucking Bronco/Devil's Kiss/Undertow/Shock Jockey, it really forces you to think outside the box. Some of the Blue Ribbons are just obnoxious or tedious to get, but a lot of them are rather rewarding if you can pull it off.
Last, there's some bonus "making of" and story content that is added through the museum section which is pretty interesting.
I haven't completed all the Blue Ribbon challenges - I'm just shy of half - but I have unlocked everything else in the DLC with about 6 hrs of playtime. And that's just playing through the arenas, with a few replays and restarts to try for Blue Ribbons.
In general, if you liked Bioshock Infinite's gameplay as well as the story and would like to explore just how spectacular the combat can be (e.g. you're like me and found 1999 Mode fairly reasonable to complete) then this is probably well worth the $5. Alternatively, If you want more story DLC, the two planned will cost more individually than the Season's Pass, and the Pass includes this DLC, so now might be the time to grab the pass.
If you have a lot of other games on the go and weren't really enamored with Bioshock Infinite's combat, then you can probably give this a pass.
Oh, one last thing... I just discovered the Undertow pull works on Handymen and Patriots. That would have been nice to know a while back. Oops.
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I'll wait for the real DLC, 'cause its Rapture!
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Oh, one last thing... I just discovered the Undertow pull works on Handymen and Patriots. That would have been nice to know a while back. Oops.
that sounds like a bad idea to me.
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Oh, one last thing... I just discovered the Undertow pull works on Handymen and Patriots. That would have been nice to know a while back. Oops.
that sounds like a bad idea to me.
You'd be surprised how effective it is when you have all weapons and vigors maximally upgraded. Like I said, this really gives you the chance to experiment. 6 shots from a Handcannon on a Handyman you've pulled in with Undertow will kill it.
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Rather than starting anew, I figured I'd post a short little review of the new DLC just released this week. For those not paying attention, it's called Burial at Sea (Part 1) and it takes us back to Rapture in the 50s.
The Good: It's more BioShock Infinite gameplay. What's not to like? Courtnee Draper and Troy Baker return as the primary voice actors and are as excellent as ever. This DLC is the beginning of a deeper exploration of Elizabeth's character.
The Bad: It's short, and there's a lot more trucking around and exploring/hiding/fighting than there is narrative. The bits and pieces of narrative don't add all that much to what we know from Infinite itself either, until the very end and a bit of a reveal.
The Details: We get a new couple of plasmids/vigours, the weapon system returns to BioShocks original format (i.e. once you've got one, you keep it in inventory), and in general the atmosphere is returned to Rapture. It just feels rushed in terms of the experience; as I said, it's quite short, so you just start getting into it and its over. You also don't have any of the original vigour upgrades or Gear (new gear too, some is pretty cool though), so the old tried-and-true tactics no longer work as well. It is MUCH harder than the original game; I played this on 1999 Mode and unlike the main game, I spent a lot of time returning to checkpoints. Ammo is scare, EVE is scarce, health is scarce... yeah, you get the idea. It's much like the feel of SS2 in that way. The combat is quite unforgiving early on, but later it becomes significantly easier.
In general, I don't think this can be judged on its own; it is clearly the intro act to the much larger Part 2 to follow (in which we play Elizabeth), and should probably be judged in that regard.
Recommendation: If you have the Season's Pass, you have it already and should play it. If not, wait until Part 2 is released and then read the reviews for it. They're a package deal it seems.