Hard Light Productions Forums

Modding, Mission Design, and Coding => The Scripting Workshop => Topic started by: whitearrow on August 10, 2013, 12:13:46 pm

Title: again on rotations...
Post by: whitearrow on August 10, 2013, 12:13:46 pm
I'm working on my heavy frigate's weaponry (here... http://www.hard-light.net/forums/index.php?topic=84699.0 (http://www.hard-light.net/forums/index.php?topic=84699.0)) and I just need to know whether a couple of things would be feasible or not, I don't need details for now.

1. Here's a sketch of the turret I want to build. Is it possible to tell the ring (blue) at the cannon base to perform a 180° rotation, to get the cannon to firing position and THEN tell the same base-ring to act as elevation mechanism? Maybe the sketch is more immediate then my explanation.

(http://imageshack.us/scaled/large/16/whic.jpg) (http://imageshack.us/photo/my-images/16/whic.jpg/)

2. The main weapon of my ship (that huge cannon under the upper plates) will be protected by a diaphragm, an iris with 4 blades. Is possible to rotate the blades to open the "mouth" of the cannon just before a shot and then rotate them back to a closed position.
Title: Re: again on rotations...
Post by: pecenipicek on August 10, 2013, 12:46:49 pm
I'm working on my heavy frigate's weaponry (here... http://www.hard-light.net/forums/index.php?topic=84699.0 (http://www.hard-light.net/forums/index.php?topic=84699.0)) and I just need to know whether a couple of things would be feasible or not, I don't need details for now.

1. Here's a sketch of the turret I want to build. Is it possible to tell the ring (blue) at the cannon base to perform a 180° rotation, to get the cannon to firing position and THEN tell the same base-ring to act as elevation mechanism? Maybe the sketch is more immediate then my explanation.

*imgsnip*

2. The main weapon of my ship (that huge cannon under the upper plates) will be protected by a diaphragm, an iris with 4 blades. Is possible to rotate the blades to open the "mouth" of the cannon just before a shot and then rotate them back to a closed position.

1. could probably be done through scripting and using triggered animation.
2. should work but you'd need a relatively slow firing time.


figuring it out properly and all that will be a nightmare tho, just to warn you :)