Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Droid803 on August 13, 2013, 02:43:07 am
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WARNING: "Couldn't open texture 'BeamBlue1' referenced by model 'Horizon.pof'" at modelread.cpp:1837
(http://puu.sh/40QQ9.png)
what the **** fso.
of course you can't open the texture. it doesn't exist.
and stop being a lying bastard. it's not referenced by model Horizon.pof, silly goose.
you most make an update, etc.
(in all seriousness, I have no clue what is going on here, or if this is even a bug)
What you see is basically what's going on.
Looking at the ship in the tech room/ship lab in debug, or loading a mission with said ship spits this debug error.
What is mind-boggling is where the hell FSO pulled "BeamBlue1" from? Out of its ass?
Hitting "no" to continue causes debug to crash (well, windows 7 calls it 'stopped working and will now close'). Apparently it's pretty serious.
can attach pof if necessary, this is happening on fs2_open_3_6_19-DEBUG-20130811_r9746.exe
anyone else get this before/know what's going on (aka. Is Droid being a ****ing derp?)
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Maybe one of your glowpoints have it as a texture?
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Yeah, try the glowpoints. BeamBlue1 sounds like something it'd have inside the reactor.
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Yes, glowpoints would be my guess as well (as that's the only other place a texture would be referred to and cause that kind of error message during model load)
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Right, it's a glowpoint. I'm a ****ing derp.
...and then on further examination, the said file does exist, as an *.ani (in effects)...which works...
Oh well, I'll just get rid of it.
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Was it FSO or PCS2 that was doing the complaining?
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FSO debug build.