Hard Light Productions Forums
		Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: phreak on June 27, 2001, 04:36:00 pm
		
			
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				Which beam looks better?  I like the white ones.
 (http://members.nbci.com/nick9999/whitebeams.jpeg) 
 (http://members.nbci.com/nick9999/gtsaeolus.jpeg) 
			 
			
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				  Blue  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Actually I think white is better  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Its more fitting and its been done before
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				the white one
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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")
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				Though choice  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
They're both great  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
But I like the green one better, 'cause I like them colourful  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
How in the hell do you make those beams look so smooth??
			 
			
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Originally posted by venom2506:
the white one
			 
			
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				i go into painshop pro and make and use about 7 different colors on a 16x16 canvas (13 lines, one in middle) make each line 1 pixel wide and draw it across like a beam.  Once your done shrink it to 32x32 and it should end up with about 150 colors.  Then save it as a 256 color pcx. Make sure color depth is 16 million before resizing.
[This message has been edited by PhReAk (edited 06-27-2001).]
			 
			
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				I definately like the white beams...
but can you make them ... more white? You know like brighter... like a blinding white light (like a 'hand of god' type of beam  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)).
Joe.
			 
			
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Originally posted by PhReAk:
i go into painshop pro and make and use about 7 different colors on a 16x16 canvas (13 lines, one in middle) make each line 1 pixel wide and draw it across like a beam.  Once your done shrink it to 32x32 and it should end up with about 150 colors.  Then save it as a 256 color pcx. Make sure color depth is 16 million before resizing.
heh heh, try using a lens flare.  I'll leave the rest it to you.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
			 
			
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				dont have lens flare.. only have demo... I have sunburst though.. thats what I use for beam glows
			
 
			
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Originally posted by joek:
I definately like the white beams...
but can you make them ... more white? You know like brighter... like a blinding white light (like a 'hand of god' type of beam   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)).
Joe.
Turn the brightness of your monitor up...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by sandwich:
 
Turn the brightness of your monitor up...   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Naw... not that. I guess it's the game. The beam and the bright white center of the explosion is only #F7FCF8. I guess that's as 'white' as the game gets... or the screen shot, probably looks brighter in-game huh?
Joe.
			 
			
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				yea its hella bright ingame.
edit: oh yea and that big explosion is the after effects of the ODG (beam is small because its at the end of its life)
[This message has been edited by PhReAk (edited 06-29-2001).]
			 
			
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				I go for the white one. Though it would be nice if it kinda had some 'texture'...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
			
 
			
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				Me? Here's what my brain tells me!
65% White
35% Green
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