Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: bobbtmann on August 13, 2013, 02:17:11 pm

Title: $Warping
Post by: bobbtmann on August 13, 2013, 02:17:11 pm
Does the "$Player Warpout Speed:" and the "$Warpout Speed:" do anything? Nothing seems to happen. Same with the "$Warpout Engage Time:".
Title: Re: $Warping
Post by: bobbtmann on August 14, 2013, 06:12:47 pm
Just bumping the post.

Has anyone used these features successfully? Right now the Iapetus takes the full three seconds to warm up, the speed doesn't change, and the the ship makes it halfway to the subspace portal before the portal closes.
Title: Re: $Warping
Post by: zookeeper on August 15, 2013, 01:17:34 am
Well we do use $Warpout Engage Time (which is why I added it) [EDIT: in Fotg] and it works fine there, but obviously we're using the hyperspace warp type so most likely I overlooked something and it doesn't work right with standard warps. As for the other two, I have no idea.

EDIT: I tested $Warpout Engage Time and it seems to work fine for me even with the standard warpout type, so I don't know what might be going wrong on your end.
Title: Re: $Warping
Post by: bobbtmann on August 15, 2013, 03:01:16 pm
Thanks zookeeper.