Hard Light Productions Forums
General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: BomGaroto on August 13, 2013, 03:03:43 pm
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Hi friends, sorry my English
I have problems in the game in the 1st mission of vanilla after the workout, the ends-there the enemy spacecraft explodes and the game crashes
This destroys the ship, the game crash:
(http://imageshack.com/scaled/large/7/y5by.jpg)
Assert: Scene_depth_texture != 0
File: gropengldraw.cpp
Line: 1450
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
here is pastebin: http://pastebin.com/FB7pmPnh
[attachment deleted by ninja]
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Found root pack 'D:\Jogos\Freespace 2\root_fs2.vp' with a checksum of 0x98c91e84
The checksum is incorrect, meaning either your root_fs2.vp is corrupted, or you have not applied the retail 1.2 patch (http://www.freespacemods.net/download.php?view.352).
-no_glsl
Unless you have very good reasons to use it (mainly running on low-end hardware or on ****ty Mac/Linux graphic drivers), disable this flag.
Initializing OpenGL graphics device at 1920x1080 with 16-bit color...
Please switch to 32bits color depth.