Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: BloodFleet on August 13, 2013, 05:15:25 pm

Title: homeworld hyperspace anim
Post by: BloodFleet on August 13, 2013, 05:15:25 pm
http://imageshack.us/f/708/89qc.jpg/
So it was fine until I did glowmaps for the ships then that started happening. There something I'm missing here? Example of what I have in the ship .tbl entries
$Warpin Type:            Homeworld
$Warpin Animation:         hsvgr
$Warpout Type:            Homeworld
$Warpout Animation:         hsvgr

does the effect file need something in the alpha channel or something?
Title: Re: homeworld hyperspace anim
Post by: Dragon on August 13, 2013, 05:45:08 pm
How are the warp animation and that texture you're seeing named?
Title: Re: homeworld hyperspace anim
Post by: BloodFleet on August 13, 2013, 07:42:45 pm
well the carrier is vgrcarrier and vgrcarrier-glow

hyperspace effect is names like hsvgr, hshgn, hskad
Title: Re: homeworld hyperspace anim
Post by: MatthTheGeek on August 14, 2013, 12:40:40 am
A debug log could help.

Since virtually nobody except you has been using the HW warp anim since forever, it is very possible something broke in the code at some point and noone noticed it. If you can't find a solution, you might want to prepare a small package for reliable reproduction and Mantis it.
Title: Re: homeworld hyperspace anim
Post by: BloodFleet on August 14, 2013, 01:26:53 am
meh if its broken then im fine with just editing the FS warp a bit and leaving it at that unless someone fixes the hw warp
Title: Re: homeworld hyperspace anim
Post by: MatthTheGeek on August 14, 2013, 01:58:37 am
Pretty sure someone will look into fixing it if you can provide a reproducible test case and Mantis it.

It sure won't get fixed if the SCP doesn't know about it.

This is not HW2. When something breaks, you don't have to say "screw it, I'll try to find a workaround".
Title: Re: homeworld hyperspace anim
Post by: Droid803 on August 14, 2013, 02:40:10 am
I used Homeworld warpin a bit in Dimensional Eclipse.
On testing I noticed that the effect wasn't rendering (ship kind of coming out of thin air) but I wrote that off as me being a derp and messed something up...
but i suppose something was up since well it was working with the exact same animation before.

So it's really an engine bug then, if someone else is gettin it.

I can't see the image because **** imageshack.
Title: Re: homeworld hyperspace anim
Post by: BloodFleet on August 14, 2013, 09:02:08 am
well here is fs2 open log http://pastebin.com/zU3xczpR

and if imageshack doesn't work... http://oi44.tinypic.com/j5gi2w.jpg
its not that the window doesn't appear for me tho
Title: Re: homeworld hyperspace anim
Post by: The E on August 14, 2013, 09:28:06 am
This is a bug in FSO's graphics memory management that we need to find. A reproducible minimal test case on Mantis would be appreciated.
Title: Re: homeworld hyperspace anim
Post by: BloodFleet on August 14, 2013, 10:34:11 am
alright I added a test mod on there