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Off-Topic Discussion => Gaming Discussion => Topic started by: The E on August 21, 2013, 09:16:18 am

Title: Saints Row 4 - The real Matrix game
Post by: The E on August 21, 2013, 09:16:18 am
It's Blood Dragon in Saint's Row. Nuff said.

Oh, you want more?

Okay then. Brief plot synopsis: The Saints have made it to the White HouseCrib, installed Stripper poles, and cured cancer or world hunger (You get to decide!). Then Aliens invade, stick Earth's best and brightest (and the player character, for some reason) into a big simulation and blow up the planet. You then break out of the Sim and start fighting back.

Now, this game represents the pinnacle of insanity that the Saint's Row series has been steadily progressing towards over the past games. It's an incredible collection of parodies of various other games and films (The entire opening is a massive parody towards your typical spunkgarbleweewee intro, and you'll see allusions to Matrix and Mass Effect everywhere), and the writing and gameplay are satisfying and engrossing. It's a game that knows what it wants to be and doesn't care what you think.

Gameplay-wise, this is very much the same as SR3 (no wonder, given that a lot of assets were taken from SR3), with added superpowers, a move that makes the whole openworldness work much better. The addition of health pickups dropped by fallen enemies encourages a very aggressive playstyle, and you'll never lack for targets.
That does not mean that this is a cakewalk; While experienced players will not find much challenge here on the lower difficulties, the game does require a certain amount of attention.

Graphics-wise, Very much the same as SR3, but with a few very cool effects added. The simulation is constantly glitching, with intentional texture and rendering errors used deliberately to remind you that this is not real.

Music is, frankly, a bit of a letdown. Where SR3 opened to Kanye Wests' "Power", SR4 uses Haddaway's "What is Love", which while still a banging track, is not quite as powerful, and the songs on the radio stations are devoid of really big tunes (Props for incorporating Cypress Hills' Insane in the Brain though!).


Is this game worth full price? Probably not. It's got good amounts of content, and it's all solidly put together, but there are still lots of real glitches present that :V: needs to fix, and one can't escape the sensation that this is more like a quick cash grab so that Deep Silver can recoup the costs of the :V: acquisition than a real full Saint's Row game.
Title: Re: Saints Row 4 - The real Matrix game
Post by: Darius on August 21, 2013, 09:23:36 am
We in Aus don't get PRESIDENT NO-PANTS: The Game until September D:
Title: Re: Saints Row 4 - The real Matrix game
Post by: Luis Dias on August 21, 2013, 09:24:00 am
Y u say anything after "nuff said"? Y? ANSWER! Y???
Title: Re: Saints Row 4 - The real Matrix game
Post by: Phantom Hoover on August 21, 2013, 09:39:18 am
I've been wet blanketing over SR4 for ages now, but now that it's out: can they seriously continue the series after this? It seems like they can't keep escalating past this point without burning out.
Title: Re: Saints Row 4 - The real Matrix game
Post by: Fury on August 21, 2013, 09:48:44 am
How the heck you have played the game already when EU is supposed to have it unlocked on Friday?
Title: Re: Saints Row 4 - The real Matrix game
Post by: SpardaSon21 on August 21, 2013, 11:37:29 am
I can confirm that this game is crazily awesome and incredibly fun, especially in co-op where the insanity is doubled.
Title: Re: Saints Row 4 - The real Matrix game
Post by: ViRGE on August 21, 2013, 10:49:43 pm
SR4 being the irreverent game that it is, there's a quick shoutout to Freespace in one of the missions that I'm sure the crowd here is going to appreciate.:)

(http://i.imgur.com/WoZXrhL.jpg)

Release FS3
NOT GOING TO HAPPEN :(
Title: Re: Saints Row 4 - The real Matrix game
Post by: MatthTheGeek on August 22, 2013, 01:08:59 am
Yeah, not the first time, won't be the last :)
Title: Re: Saints Row 4 - The real Matrix game
Post by: Hobbie on August 22, 2013, 02:50:47 am
Anyone else get the feeling that this series is building up to Freespace?

Vasudans will be next. You'll see! :P
Title: Re: Saints Row 4 - The real Matrix game
Post by: That Man on August 22, 2013, 04:16:48 am
Anyone else get the feeling that this series is building up to Freespace?

Vasudans will be next. You'll see! :P

In the far future, after awaking from a long stasis-induced slumber, The Boss initiates contact with the Vasudans.

The Terran-Vasudan War ignites five minutes later.

...

Frig, I'd play that game.
Title: Re: Saints Row 4 - The real Matrix game
Post by: AdmiralRalwood on August 22, 2013, 10:51:24 pm
Anyone else notice that the repair drops in the Power Armor sequences look like salvage from Red Faction: Armageddon (with the suit's weapons and shoulder-ramming more than a bit reminiscent of the L.E.O. Exosuit, of course)?
Title: Re: Saints Row 4 - The real Matrix game
Post by: Fury on August 24, 2013, 11:11:13 am
Been playing this since yesterday and let me share my thoughts.

Spoiler:
Saints Row 3 + Prototype 2 = Saints Row 4.

This game is so much like SR3 that this could have been a DLC or expansion.

SR4's Steelport is nearly carbon copy of SR3's with a twist that it's virtual world and even the player character knows it. Once again player must fight his/her way to being top dog of Steelport, but what the game fails to do is create any importance in completing optional stuff. In SR3 you at least were in a "real world" where what you did actually had some meaning as far as the player character was concerned. But in SR4 the only reason you're in the virtual world is to beat the alien boss, everything else is irrelevant. So why exactly would player want to do anything but the absolute necessary in the virtual Steelport? The virtual Steelport lacks purpose beyond main objective of one upping the alien boss.

Superpowers in SR4 is a twist too, but I really don't think it fits the SR series even knowing it's virtual world like Matrix. Could just as well play Prototype 1 and 2 if you want to play with superpowers. With superpowers vehicles were made essentially obsolete, except when an objective absolutely requires driving a vehicle. Later in the game you could probably just grab target vehicle with telekinesis and super jump the hell away anyway. Not saying superpowers aren't fun, they are. But I had my fill of them in both Prototype games and I feel they have no place in SR.

Collecting data clusters is super annoying and cheap. Couldn't :v: really come up with anything better, seriously? This is the mommy of all goddamn gaming cliches and it's not even funny.

SR4 is still cheesy, crazy and fun as much as SR3 was. But I think SR3 was the better game out of these two. I think SR4's story would have worked better as a SR3 DLC than standalone game.
Title: Re: Saints Row 4 - The real Matrix game
Post by: AdmiralRalwood on August 24, 2013, 12:37:45 pm
Spoiler:
This game is so much like SR3 that this could have been a DLC or expansion.
Spoiler:
It originally was; a standalone expansion, that is, rather than a complete sequel. Then they had too much content for that.

Spoiler:
SR4's Steelport is nearly carbon copy of SR3's with a twist that it's virtual world and even the player character knows it. Once again player must fight his/her way to being top dog of Steelport, but what the game fails to do is create any importance in completing optional stuff. In SR3 you at least were in a "real world" where what you did actually had some meaning as far as the player character was concerned. But in SR4 the only reason you're in the virtual world is to beat the alien boss, everything else is irrelevant. So why exactly would player want to do anything but the absolute necessary in the virtual Steelport? The virtual Steelport lacks purpose beyond main objective of one upping the alien boss.
Spoiler:
All distractions have the same purpose: destabilize the simulation in order to gain more control over it, therefore making it easier to finally overload it to gain access to Zinyak's mothership.

In a metagaming incentive, you get a different ending if you do all sidequests before the final mission (in another Mass Effect reference).

Spoiler:
Collecting data clusters is super annoying and cheap. Couldn't :v: really come up with anything better, seriously? This is the mommy of all goddamn gaming cliches and it's not even funny.
Spoiler:
I also found this really annoying, but once you get collectibles on your radar, it ceases to be even a minor inconvenience.

Spoiler:
SR4 is still cheesy, crazy and fun as much as SR3 was. But I think SR3 was the better game out of these two. I think SR4's story would have worked better as a SR3 DLC than standalone game.
Spoiler:
I don't really see how they could've made this a DLC, as-is (it took me more hours to beat SR4 than it did for me to beat SR3). Also, how would you get back to "regular" Steelport after the Earth explodes?
Title: Re: Saints Row 4 - The real Matrix game
Post by: Fury on August 24, 2013, 12:51:28 pm
Now I'm stuck in one of those bloody hacking minigames. At first they were minor inconvenience for being so easy, but now I have one that I can't figure out. Guess I have to take a screenshot and ponder it over. What a damned annoyance.
Title: Re: Saints Row 4 - The real Matrix game
Post by: Phantom Hoover on August 24, 2013, 07:03:18 pm
Damn, losing the sense of immersion in the actual city was my biggest fear about this game. I guess Volition were just making the best of a bad situation, though.
Title: Re: Saints Row 4 - The real Matrix game
Post by: Hobbie on August 25, 2013, 06:03:08 pm
I've been YouTube-ing.

The Australian version has REMOVED THE BEST MISSION. I mean, so what if they're smoking out of lightbulbs? INFINITE SUPERPOWERS! Shaundi vs Shaundi! Veteran Child KUNG FU!
Title: Re: Saints Row 4 - The real Matrix game
Post by: Mikes on August 26, 2013, 12:40:55 am
Anyone else get the feeling that this series is building up to Freespace?

Vasudans will be next. You'll see! :P

All part of the publisher deception strategy? ;)

No no, we're not making Freespace!!! It's a Saints Row game, really!!!! :P
Title: Re: Saints Row 4 - The real Matrix game
Post by: Kiloku on August 26, 2013, 02:37:57 pm
Due to the IP problems, I don't see FS3 ever being released, but I'm so hopeful for a spiritual successor, a new Space Sim developed by Volition...
Title: Re: Saints Row 4 - The real Matrix game
Post by: achtung on August 26, 2013, 06:59:37 pm
Just finished the game.

I thoroughly enjoyed it.
Title: Re: Saints Row 4 - The real Matrix game
Post by: Hobbie on August 26, 2013, 07:27:33 pm
I have determined that a fully powered Dubstep Gun is more than just a joke. When it's firing Explosive Wubs, it is EXTREMELY devastating.
Title: Re: Saints Row 4 - The real Matrix game
Post by: achtung on August 26, 2013, 07:55:53 pm
I have determined that a fully powered Dubstep Gun is more than just a joke. When it's firing Explosive Wubs, it is EXTREMELY devastating.

After I got that, it became a very frequently used weapon through the rest of the game.
Title: Re: Saints Row 4 - The real Matrix game
Post by: Fury on August 27, 2013, 01:49:06 am
Finished the game yesterday. I am still of the opinion that IV would have worked better as a DLC to the Third. Not worth the full price at the very least, unfortunately. The Third is indeed the better game out of the two.
Title: Re: Saints Row 4 - The real Matrix game
Post by: Rhys on August 27, 2013, 09:38:41 am
Due to the IP problems, I don't see FS3 ever being released, but I'm so hopeful for a spiritual successor, a new Space Sim developed by Volition...

Well, what could :v: do now that the SR and RF sagas are finished? Other than spinoffs of the two, I think we might be expecting something new from them.

Unless we get Summoner 3...

Dammit I just want a space game announced from them!
Title: Re: Saints Row 4 - The real Matrix game
Post by: Lorric on August 27, 2013, 09:41:19 am
Unless we get Summoner 3...
Yes!

Are you reading,  :v-old:?
Title: Re: Saints Row 4 - The real Matrix game
Post by: The E on August 27, 2013, 10:01:55 am
Speaking of :V:, the latest patch seems to break saves at least some of the time, so I would advise to not play the game after it has been applied, at least for the moment.
Title: Re: Saints Row 4 - The real Matrix game
Post by: Hades on August 27, 2013, 08:53:01 pm
Finished the game yesterday. I am still of the opinion that IV would have worked better as a DLC to the Third. Not worth the full price at the very least, unfortunately. The Third is indeed the better game out of the two.
With the amount of content in SR4? There's no way in hell it'd be small enough as a DLC. I'm spending more time in SR4's campaign than SR3's atm.
Title: Re: Saints Row 4 - The real Matrix game
Post by: Hobbie on August 27, 2013, 11:06:46 pm
So, who else here has found the Noisy Cri... I mean, the Loud Locust? :P
Title: Re: Saints Row 4 - The real Matrix game
Post by: Fury on August 27, 2013, 11:13:41 pm
With the amount of content in SR4? There's no way in hell it'd be small enough as a DLC. I'm spending more time in SR4's campaign than SR3's atm.
To be honest, most of the content in SR4 was filler in the form of the (pointless) side quests. If it had been a DLC without those side quests, it would have been a lot more enjoyable.
Title: Re: Saints Row 4 - The real Matrix game
Post by: AdmiralRalwood on August 28, 2013, 02:11:49 am
So, who else here has found the Noisy Cri... I mean, the Loud Locust? :P
I found it after I beat the game and unlocked everything else, but somehow it still managed to "run out of ammo" and enter "charging" mode... even though I had unlimited ammo. :wtf:
Title: Re: Saints Row 4 - The real Matrix game
Post by: bigchunk1 on July 04, 2014, 02:14:56 am
Is necroing a really old topic worse than making a brand new topic on the same topic? Oh well.


For the longest time, when I thought about the saints row series, I thought about a 13 year old suburban kid giggling as he ran his car over pedestrians. It also had the stigma of a Grand Theft Auto imitation. Recently, I heard that saints row is not a typical open world "whee I can kill random people" game. Well it has that, but I saw more in the reviews. Jets, tanks mini games and volition. I figured I would try it out because it was on sale so I got the saints row bundle on steam. I was unsure if I was going to get my money's worth of enjoyment...

To my amazement, I did. I played saints row 2, saints row 3 and saints row 4 all in rapid succession and caught myself having fun doing it. The game does a pretty good job actually making you feel like a baddass. The majority of gameplay comes from bad guys telling you that you're nothing and you taking a pistol and defeating them all in large shootouts. You prove them wrong, you gain respect, you gain followers and you start a gang war that persists through the open world. I am really surprised that I enjoyed doing that, but I did. There must be something wrong with me. The story and character development for saints row 2 proved interesting and it was somewhat insightful into the tit for tat nature of gang rivalry. Seeing one of your gang members dragged to death at the back of a pickup truck really made you regret destroying your rival gang's drug labs. Or perhaps it just made you want to take the rival gang leader's girlfriend and get her crushed under a monster truck. Whatever emotions fly.

Saints row 2 was over the top, so I had a hard time understanding why people called it the "Real gang shooter". Then I played saints row 3, and yeah I can see where fans felt betrayed. Saints row 3 tried to be more over the top than it really needed to and the whole Johnny Gat thing was just strange. Saints row 3 also exchanged a lot of serious gang violence for lighthearted gags. HOWEVER, if you can get over that feeling of betrayal by the story, saints row 3 is actually a pretty entertaining game and I think it competes with saints row 2 in raw fun. Gameplay is arguably more entertaining in sr3 and there is a lot to do. I spent roughly the same amount of time playing both saints row 2 and saints row 3.

Saints row 4 really let loose with its story and went mass effect2 meets matrix. I saw a review on the game where a developer said that they chose to do things this way as an excuse to do whatever they wanted in the gameplay department. Superpowers, 50s style clothing, the dubstep gun?! racing minigames and UFO destruction.... I really could go on. It was a fast paced assault of different interesting ways to play a game paired with random gags and story elements. The game was so entertaining that it sucked whole chunks of my day out every time I played it. I started just ignoring the clock. I haven't been this addicted to a game in awhile.

Taking a series from a gang war to an alien war just shows me how much volition wants to make freespace3 am I right?

Well I finished the series now and I'm glad... to have my free time back. Seriously though, I didn't think I would enjoy a Grand Theft Auto clone that much.
Title: Re: Saints Row 4 - The real Matrix game
Post by: Colonol Dekker on July 04, 2014, 04:24:15 am
They're both enjoyable for different reasons. I prefer the multi of GTA but Saints is just :v: gold. I love em all in release order. I have no Loud Locust as my dubstep gun is stuck on xmas jingle.
Title: Re: Saints Row 4 - The real Matrix game
Post by: LHN91 on July 04, 2014, 12:50:19 pm
GTA has always been somewhat lost on me for some reason. That said, I thoroughly enjoyed SR4 - and I hadn't played 1-3, though I am going back and playing them.

For me, the superpowers made for much more varied gameplay and helped extend the fun. If I felt like driving, I could; if I felt like flying or jumping over all of the buildings I could. It was balls-to-the-wall insane and so much fun for it.
Title: Re: Saints Row 4 - The real Matrix game
Post by: Colonol Dekker on July 04, 2014, 01:39:04 pm
I like the gradual unlock feel of earlier games in the series. 4 just gave it me all far too early to the point where when I finished the game. I still only knew my way part round. Also I got all the towers by using dasher. (The dlc reindeer)
Title: Re: Saints Row 4 - The real Matrix game
Post by: karajorma on July 07, 2014, 02:34:33 am
I did enjoy not having to spend ages driving around between places. I can run from one side of the map to the other in about a minute once I have all the speed and glide upgrades. No more of that steal a plane, crash a plane bull****. :p
Title: Re: Saints Row 4 - The real Matrix game
Post by: Colonol Dekker on July 07, 2014, 03:46:38 am
Crash a plane?

But you're a FREESPACE PLAYER! ;7
Title: Re: Saints Row 4 - The real Matrix game
Post by: Turambar on July 07, 2014, 12:07:24 pm
I did enjoy not having to spend ages driving around between places. I can run from one side of the map to the other in about a minute once I have all the speed and glide upgrades. No more of that steal a plane, crash a plane bull****. :p

Yeah, but you can also just jump hundreds of feet straight into the air, and then summon a jet out of midair, fly it where you're going, then ram it into whoever you are trying to kill as a nice introduction
Title: Re: Saints Row 4 - The real Matrix game
Post by: karajorma on July 07, 2014, 09:57:00 pm
Of course. And you can mess with your radio stations so that they play when you aren't in a car too. So that you can listen to the strains of "You've got the touch!" while you do it.
Title: Re: Saints Row 4 - The real Matrix game
Post by: Colonol Dekker on July 08, 2014, 01:28:45 am
That last bit where that plays.....

I went gooey.
Title: Re: Saints Row 4 - The real Matrix game
Post by: Phantom Hoover on July 08, 2014, 07:32:16 am
The music was really a letdown for me, the selection seemed far worse than SR3's.
Title: Re: Saints Row 4 - The real Matrix game
Post by: Hobbie on July 09, 2014, 06:23:20 pm
There was no heavy metal station. I was a bit disappointed about that.

That being said, you could hardly call SR3's metal station metal either, seeing as it has two electronica songs and the most annoying DJ known to mankind. What happened to Corn Dog from SR2? He was metal.
Title: Re: Saints Row 4 - The real Matrix game
Post by: Mongoose on July 09, 2014, 06:47:27 pm
Reminds me of GTA3, where the "rock" station was some bizarre pop mix.  Fortunately they fixed it and then some for Vice City.
Title: Re: Saints Row 4 - The real Matrix game
Post by: Akalabeth Angel on July 12, 2014, 03:21:49 am
The music was really a letdown for me, the selection seemed far worse than SR3's.

https://www.youtube.com/watch?v=77X_BzrIL-U