Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 25, 2013, 02:24:50 pm
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Here is the nightly for Windows on 25 Aug 2013 - Revision 9749
Group: Standard
fso-WIN-Standard-20130825_r9749.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20130825_r9749.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20130825_r9749.md5)
Group: NO-SSE
fso-WIN-NO-SSE-20130825_r9749.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20130825_r9749.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20130825_r9749.md5)
Group: SSE
fso-WIN-SSE-20130825_r9749.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20130825_r9749.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20130825_r9749.md5)
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r9749 | The_E | 2013-08-24 15:55:07 -0500 (Sat, 24 Aug 2013) | 2 lines
Changed paths:
M /trunk/fs2_open/code/debris/debris.h
M /trunk/fs2_open/code/model/model.h
As requested by Aesaar, raise the per-model debris limit to 48 (previously 32). Also increases the per-frame debris limit to 96 (previously 64)
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