Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: The E on August 26, 2013, 12:08:37 pm
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So, I realize that P&P RPGs and board games and card games aren't usually discussed here, but surely there's some tales of epic deeds and hilarious fumbles that we know and like to tell, so I made this topic.
And to start it off, here's something that happened just yesterday during one of our Pathfinder sessions.
For those who do not know, Pathfinder is a rebalanced and streamlined version of Dungeons and Dragons 3.5. My group is currently doing the Carrion Crown adventure path, which is basically a compilation of various classic horror stories. It starts off with a haunted house story, continues on to a Frankenstein story, then enters Werewolf territory, crosses past Lovecraft country, and our current stop is deep in a London-expy filled with Vampires.
While in Lovecraft country, my previous character bit the dust, courtesy of a divinely enhanced giant crab cthulhu thing. I chose to forego ressurection, and instead made a new char based on MTG's Archangel of Thune. I started off with an Aasimar Paladin, and went deep into the Aasimar racial feat tree, granting me Wings, and (important to this tale) a second use of the Daylight spell-like ability Aasimars get, with the option of casting Sunbeam instead.
So, during our investigation, we find that we'll have to talk to the head of the Vamp society, which has unfortunately gone into seclusion in their retreat. While we have a good chance of actually talking to the head vampire, the guardian of said retreat has strict orders to murder anyone trying to enter.
There we were then. We knew that we would be facing a high-level vampire druid, and so we prepared as best as possible. Stumbling around looking for her, we first came across her plant companion, a really big carnivorous plant thing, and so we started plinking away at it. Soon afterwards, my character was swallowed whole, and thus reduced to cutting away at the thing from the inside, while being chewed on.
While that's going on, the druid is out and about in animal form, blasting us with various nasty AOE spells or the nastyness called Ball Lightning. A couple rounds of flailing about and lost hitpoints later, our fighter finally deals the killing blow to the plant, freeing me in the process.
On my turn, the following happens. First, I use Smite Evil on the Vampire, guaranteeing me a +22 bonus on my next successful attack. Given that I went for the Greatsword style of Paladin, my options of inflicting damage at range were limited to, you probably guessed it, my Sunbeam spell-like ability. So I use that.
Sunbeam is a very nice spell. While I can only get one beam out of it (the full version, which Druids get when unlocking 7th-level spells can spawn several beams), that beam is a 30ft line attack dealing 4D6 points of damage and causing blindness (a successful reflex save halves the damage and avoids the blindness). I did recall that Sunbeam dealt extra damage to undead, so I dug into my references to look it up. Meanwhile, our GM rolled his save, fumbling it in the process. Already this was cause for much gleefullness, as blindness is not to be underestimated, and full damage is always nice.
So I read the spell description. The first thing my eyes see is this:
An undead creature caught within the beam takes 1d6 points of damage per caster level (maximum 20d6), or half damage if a Reflex save is successful.
While gathering 8D6 with a smile on my face, thinking about the massive 8D6 + 22 points of damage I was going to dish out, my brain reminded me that the spell description wasn't over yet. It continues as follows:
In addition, the beam results in the destruction of any undead creature specifically harmed by bright light if it fails its save.
And that was how I singlehandedly killed a fully buffed Vampire Druid of 12th Level.
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I started working my way through this a while back:
http://www.gaiaonline.com/forum/table-top-gaming/things-no-dm-wants-to-hear/t.19600261_1/
I'm 43/302 pages in. There's hilarity to be found in there.
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I'm kinda more looking for things that happened to people personally, not stuff regurgitated from elseweb.
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I'm kinda more looking for things that happened to people personally, not stuff regurgitated from elseweb.
I see. Can't help you there then I'm afraid. But hopefully you'll generate some interesting stories.
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Well once my French are complete I can start contributing. (http://www.hard-light.net/forums/index.php?topic=84464.0) Rulesets will be General de Brigade and black Powder:
(http://deepfriedhappymice.com/assets/images/General_De_Brigade.jpg) (http://www.edinburghwargames.com/Reviews%20Page/Black%20Powder/bp-cover.jpeg)
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he's so scottish
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We've had some pretty hilarious moments playing Settlers of Catan, particularly when my wife and I have played with my parents and my brother. I still don't think my brother has forgiven me for pre-emptively slicing his unbeatable longest road that was 1 road from completion in two with a settlement. Mwuahahaha. Best passive-aggressive boardgame ever. Also, hearing a player trying to make a trade say "Anyone have wood for sheep?" never gets old.
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Also, hearing a player trying to make a trade say "Anyone have wood for sheep?" never gets old.
I do that. It's hilarious.
Also: "I have one brick for two anything else." Other players hate that, so I do it every turn.
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Played a match of 40k, my Space Marines against Eldar.
My Ironclad Dreadnought managed to walk trough difficult terrain, destroyed a Falcon troop transport(or was it a Wave Serpent? Dunno honestly) The blast killed Jain Zar, thus leaving several Howling Banshes and a single Warlock in a mexican standoff.
The Warlock managed to disable the Chainfist, but was in turn killed by the Dreadnought.
My opponent then hurled his dices at the table and surrendered, 'cause there was nothing left wich could kill the Ironclad.
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One of the more amusing and interesting mishaps I've seen happen in a table top (not counting BattleTech here, because I play that on my laptop, and you guys get a full study of that when I post another part) involved a lone Ultramarine in WH40K with a power fist, and rough terrain.
Simply put, he failed his check, took one wound, and everyone around the table decided that he'd tripped and accidentally punched himself to death in the face, while a raging battle fought itself around him.
It took a few minutes for play to resume after the laughing stopped.
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My Bard has:
-- Had the audacity to, in a world filled with teenage heroes, be a thirty seven year old bald man
-- Used the name Demgoodol Trayne-Sacomin as an alias, but is really just called Dennis
-- Engaged in a full blown Monty Python style argument with a Fire Elemental
-- Ruined a creepy church scene (blood running down the walls, oppressive stench, etc) with the words "I look up"
-- Used a Dwarf in full plate as a lockpick
-- Insulted a goblin so badly it broke down into tears, despite not knowing the goblin language
-- Ruined a creepy voices-whispering-in-ear scene by elbowing the invisible vampire in the gut right as it started talking
-- Had the bright idea to use a Cleric to bless a trough of water then dunk said vampire into it
-- Been crit-success bluffed into thinking he had an instrument, and promptly played Bardic Music with air guitar and lots of humming
-- Been launched through a ceiling via point blank Magic Missile, as in, the wizard had her palm on his back when she fired it (the DM thought it would be funny)
-- Bored a paladin half to death through rambling about the Outer Planes, even though we were in Eberron
-- Seduced a bar wench in the first tavern he ever visited
-- Convinced a Cleric to seduce another bar wench through informing him that it was in the name of whatever god he happened to worship
-- Rolled Fortitude against STDs (directly relates to the above two)
-- Accepted a quest purely because the reward was beer
-- Accepted a quest purely because the reward was everlasting gratitude of an attractive woman
-- Bardic Music'd an encounter using the song Master of Puppets (it was a Necromancer we were fighting)
-- Used the "It's a harp" "Lyre" joke and caused a demon to take pause and possibly facepalm
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Personal tales? I actually have some of those, nowadays, since I've started helping a friend playtest an RPG of his own creation.
About a month ago, our party was engaged in battle with a powerful spellcaster with a pair of dragons. We'd come to attack his island base by boat, but our boat got burned to a crisp and blasted into floating cinders before we even got close. The dragons had a high enough armor value that we had to roll critical hits to even have a chance of wounding them, and the damage system divides incoming damage by the target's toughness... and these dragons had a very high toughness. So it took several rounds to even wound one of them, at which point the spellcaster hopped from the dragon he was riding to the one we'd wounded, and healed it with medical knowledge... not even using up a spell charge.
Now, it was at this point that we realized that there was no way we could kill those dragons as long as the spellcaster was alive, but he was hovering just outside the range at which most of our characters could hit him (due to subsequent balance changes--I mentioned we were playtesting this game, right?--he actually would have been in range, but at the time, he wasn't), so we decided we needed a drastic tactical shift in order to take the fight to him. As it happened, we had one party member capable of flight; a Genie. We had most of the party go through a portable hole, then have the three characters with the greatest chance of being able to kill the spellcaster in the shortest amount of time ride the Genie up to meet him (upon which time, if need be, the other characters could jump out of the hole to support our efforts).
The exact manuevers were quite tricky (let's just say that the Genie managed to fly out of the portable hole and, in the process, pick up the guy holding the aforementioned hole), but we were finally in range of this powerful spellcaster that had steadfastly refused to come into range on his own. I immediately opened fire with my primary offensive spell, and actually managed to inflict two wounds (which dropped him halfway towards unconsciousness, given the way health works in this game). That wouldn't have done much by itself, though; the guy had a regeneration spell on himself, as I did, so one of those wounds would go away on his next turn anyway. The truly beautiful move came when the caster next to me used a simple, low-level spell called "soul command". It requires the target to make a will save on each of its turns; until it succeeds, it must obey the single command the caster gave when it cast the spell. Given the high will save bonuses of both the dragons and the spellcaster, it would basically require them to roll a critical failure (on a d10) for the command to be obeyed for even a single round, but sometimes, one round is all you need.
Her target? The dragon currently being ridden by this damnable spellcaster. The command? "Reach the bottom of the ocean below you as quickly as possible." The will save roll? A natural 1.
Everyone in the party watched in glee as the dragon suddenly folded its wings and slammed into the ocean, taking massive fall damage... enough, in fact, to knock its rider unconscious, and now he'd be taking drowning damage each turn as well. Due to that annoying regeneration spell (which wouldn't unbind itself until he actually died), he'd actually wake up soon as well, but now we had at least one turn where he couldn't actually move... and everyone in our party could reach him. The Genie flew straight back down, and everyone jumped off (or jumped out of the portable hole) to hunt the spellcaster down. He didn't even last two turns before dying, even after the dragon shook off the soul command and rose up out of the water... and then, without the spellcaster to heal them, we killed the dragons, too.
The mental image of that dragon's plummet remains the single most awesome scene in the entire campaign, so far.
On a somewhat more ridiculous note, another character in the same campaign chose to torture someone for information by reciting My Immortal. My character plugged his ears; others were less fortunate. No fewer than three characters were driven insane, and none of them were the intended target. Given the amount of time it took to clean up the mess, we asked him not to continue the interrogation in that fashion.
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Hmmm - a few RPG stories that come to mind:
1) I missed a session, which resulted in my 2nd Ed D&D Cleric being abandoned by the party & left for dead 2000 years in the past. (Come on guys, a *little bit* of party unity here perhaps?)
2) 1st Ed Shadowrun (where IIRC there was no limit on stun to physical overflow), in my 1st game before I knew the rules properly, my mage managed to stunball a room of civvies plus the targets to death. Oops. (hey, it was *supposed* to be non-lethal)
3) There was a swashbuckling D&D campaign where three valiant heroes fought their way to the top of the castle to rescue the princess. I was the only guy left, the others had made suicidal stands to hold off the masses of guards trying to stop us. I burst into the tower, see some guy who seemed to be strangling the princess (*cough* apparently it was just a massage *cough*). Avast foul knave & my rapier goes straight into his back... and watched the DM's face crumble as he said "But he was the only good guy left on your side". Oops. (I guess that kinda ruined your campaign arc :nervous:)
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Oh...would love to play Pathfinder again.
My tabletop and PnP experience is sadly, very ,very limited. Practicly no one plays here.
So I was looking at the Spoony Experiment forums and managed to get into a PnP Skype session. I got really into it, got the RPG program, moduls, pre-rolled several characters...and we only played a few sessions before the group desintegrated.
I was (naturally) a paladin, but to the surprise of the party thief (who always tried his best to piss me off) and the GM, my paladin was a very sensible and clam type and I could reason my way out of acting like a typical "12-foot-pole-in-the-arse" paladin.
I also delibarately failed a few spot checks so I wouldn't notice the thief stealing.
Now I want to play mhoar....
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I really wish I had more experience than I think a game of Starship Troopers when I was about 14, and a kind of sloppy e-mail strategy game where all the battles were done by the "game runner" and only results were posted.
I've been meaning to learn how to play Traveller and run some games, but haven't been able to find a lot of motivation - or really a good idea of how to even start.
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Thansk for hte link E.
I'm havign some good laughs. This one kills me:
Male Rogue: "I decide to examine the huge chest, poking at it to see if there are any traps upon it, moving it and caressing it happily, thinking of the treasure within."
Sorceress: "Get your hands off me, rogue!"
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Rather than use the Thunderhawk I gave them properly to outrange and strafe a Great Unclean One, my Deathwatch group kamikazed it.
I hosted an Apocalypse game of 40k in my backyard. Tabletop Mount proved mostly useless except to restrict flyer movements, in contrary to expectations. Chaos brought a triplet Warhound and IG allies, but the Tau Manta smashed it and the Fire Warriors murdered what was left. That left the Necrons, entrenched along the rear hill, and they'd be the devil's own work to get off. Save for the fact the Space Marines Thunderhawk-dropped along the retaining wall and with a Land Raider leading the way to soak fire took the hill from the top while the Tau took it from the bottom.
More in the future somehwere.
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The only one I can think of right now is when one of the players in the first D&D campaign I played knocked himself out with his own mace in the middle of a fight. We were in the middle of an enemy base and, whilst we finished the fight without him, it took an extra (in-game) day before he woke up and we could move on.
And of course, the time where my paladin blinded himself for two turns with holy light from his own sword. The wonders of natural 1s.
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In an AD&D I once played a friend of mine had managed to get hold of some +3 javelins of recall. Not having much use for them he passed them over to our party's fighter along with details of the command word which recalled the javalins. After the person playing the fighter had missed a couple of sessions, the DM got bored of playing him and decided to get rid of him Aragorn-style off the side of a cliff, thereby ensuring that he could return if the player ever came back.
[DM] : The orc rushes [Fighter character] and bangs into him. [rolls dice] Both of them tumble off the side of the cliff.
[Friend] : [Says javelin command word]
[DM] : [looks surprised for a second] The Javelins fly out of [Fighter]'s backpack and return to your hand.
[Friend] : I though I should save the most important thing from that fall.
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Been ages since I played anything, but it was some yet-to-be-released Star Wars version. My mate has the rule book to 'proofread', and they only gave him 1/2 of it anyway.
Just starting off, really simple. Hide in a bar, get past 4 stupid weak guards. I moved second, rolled a perfect 20 and killed all 4 of them with a stun grenade.
:wtf:
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Been ages since I played anything, but it was some yet-to-be-released Star Wars version. My mate has the rule book to 'proofread', and they only gave him 1/2 of it anyway.
Just starting off, really simple. Hide in a bar, get past 4 stupid weak guards. I moved second, rolled a perfect 20 and killed all 4 of them with a stun grenade.
:wtf:
Edge of the Empire? It's officially out now, though the system is...well, politely I think the dice pools are neutral but have a tendancy to go bad and the use of weird symbology for modifiers is asking for trouble by obfuscating.
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Playing Duel of Ages II led to the following line: "I have to send my velociraptor after the teleporting dwarf or he'll kill my clones."
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In our "The Dark Eye/Realms of Arcania" Group some years ago:
The party was retrieving a valuable artefact from the catacombs of a city. The catacombs have been the ancient burial ground for this city, but a few years ago the city was overrun by an evil army and a undead dragon claimed the city as new home.
His minions - mostly human necromancers - make a good use of the corpse in the catacombs, and the local citizens fear dead more than live (because there is no rest for the dead nowadays).
Well, the local resistance gave us a secret access to the catacombs in a cellar.
But then we returned, crossbows have been pointed at us and a officer yelled: "Drop your weapons and surrender or join the endless army" (army of the undead).
Our first Magician creates a invisible wall between us and the bowmen. The second Magician cast a spell of fear against the enemy soldiers.
Both spells are successfully: the bowmen fired in panic, and the bolts struck the invisible wall, hurting none of us.
And the the first magician cast a spell that gave him a very, very impressive voice.
Normally a total useless spell, especially in combat. So our GM and the rest of the group was wondering why...
And the Magician tell the deeply shocked soldiers in a very, very impressive voice :mad2: "WE HAVE WAITED FOR YOU!"
Our GM realized that this was probably the most terrific day in a minions life: the Ambush went wrong, all the bolts missed, everybody is in panic and the enemy tells you he was waiting for you. :shaking:
First he lol'd then he let the soldiers flew from our party.
And he told us that the ambush was only a plot device to force us back into the dungeon, so we turn around and hacked & slayed our way through the tunnels like it was 1986.
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My longest lasting Rifts character is a vaguely anthropomorphic German Shepard, one of the descriptively named Dog Boys. He's nine. (Ironically, in actual years since being first played, the character is at least 15.) This makes him actually very old for his species, as most are KIA before their fourth birthday. He lost his tail as it was unprotected by standard issue DPM Riot Armor and got torn off by the shockwave of a 203mm railgun round that passed behind him by a meter.
Over the course of his life, he's deserted from the Coalition States military as result of being ordered to destroy a village for having housed a mage, been married twice (never to something the same species he is; one human full-conversion cyborg and one Battle Cat), served as a cop, a mercenary professional "Monster Stomper" who separates the humans from the folks pretending to be, enlisted with the New German Republic and been given an honorable discharge to prevent an international incident over housing a technical fugitive from the CS, visited four continents in a world where being able to get 20 miles from your door is pretty good, briefly left the planet for freaking Mars, personally dispatched over five hundred enemies (highlights include going one-on-one with a Free Quebec Glitterboy, doing the whole colossus climb thing on a stolen Triax Devastator to plant charges on the cockpit, and solo credit on five separate armored vehicles), been mistakenly hit on by dozens of people (male and female) who assumed the muzzle on his Full Environmental Battle Armor helmet was for show rather than necessary, helped destroy the literal Four Horsemen of the Apocalypse, trolled a literal demigod into leaving the planet forever, fought giant bugs/vampires/werewolves/giant robots/powered armor/armored fighting vehicles/jet aircraft/mages/dragons/demons/ghosts/cyborgs/zombies/ninjas/Things Which Should Not Be/D-Bees/humans, and been the only survivor of his unit twice.
Marcus 9007831Alpha. Yeah, your characters better stand up a little straighter.
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Thansk for hte link E.
I'm havign some good laughs. This one kills me:
Male Rogue: "I decide to examine the huge chest, poking at it to see if there are any traps upon it, moving it and caressing it happily, thinking of the treasure within."
Sorceress: "Get your hands off me, rogue!"
Well now, what have we got here.
So, Flipside thought The E was me not too long ago, now you think I am The E. :lol:
I put that link there. :D
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The tale of Old Man Henderson, the only character to ever win Call of Cthulhu.
http://spiritsoffire.com/forum/index.php?topic=3954.0
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Well now, what have we got here.
So, Flipside thought The E was me not too long ago, now you think I am The E. :lol:
I put that link there. :D
My apologies.
And in other news:
He lost his tail as it was unprotected by standard issue DPM Riot Armor and got torn off by the shockwave of a 203mm railgun round that passed behind him by a meter.
He must be Superman to have lost just his tail from that.
His insides should have been mush.
tal kof 40K
My first 40K game was me as Ultrasmurfs vs. Tyranids.
I had little idea what I was doing, but I had sterngard with combi-flamers and that acid ammo that works so well on Tyrnids (they were practicly the stars of the match, single-handedly halting the charge and killing 10 times their number, before dying heroicly all except one) and I had a unit of regular termies with Lysander.
The enemy had the giant tyranid that constantly spawns little ones, a horde of smaller ones and 3 very tough ones whos' name I forget..
I somehow managed to win in the end, with only the Tyranid big one and a single squad of mine left. The seargent dealt the killing blow.
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He must be Superman to have lost just his tail from that.
His insides should have been mush.
It's a suction injury, not a concussion one, the white butterfly is not applicable. The round was a clean miss moving horizontal to the ground when it passed him, so the forces weren't what you're thinking. (Also dislocated his hip, but that's barely worth mentioning.)
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Not to mention he was wearing full body armor, it does help a little don't it?
To stick to the topic, i have a tale of my own.
Me and a few buddies were playing the Star Wars RPG in a custom setting, no force users in the party allowed, which was fine by me.
So, we agree as a group to play as Mandalorians(you know, Jango and Boba fett) doing the usual mercenary business(which was the setting, hence the no force users rule)
After a few hours and reaching level 4 as a group average(4 people in group, 1 lvl 5, 1 lvl 3 and 2 lvl 4s) we decide that the planet we were on(can't remember which one) had outlived it's profit potential. So, without a ship, how are we going to depart without having to hand over all our weapons(we had rifles, pistols, mini-rockets, pretty much anything a Boba Fett would have) and gear to customs.
This is where it gets hilarious, as the setting is during the Clone Wars.
We decide to raid a Confederacy armory, which was housed next to the spaceport also owned by the Confederacy. There was one ship we could steal that could be operated by "meatbags", the rest were all droids with no interior(you know, vultures, droid gunships and whatnot). We split up, the 2 lvl 4s going as a group and me, the lvl 3(i was unconscious for part of a mission, not earning XP) and the lvl 5 going as a group. The lvl 4s have to steal the ship and make sure it's ready for when we inevitably come running with whatever weaponry we can nab and a buttload of droids on our tail that want to kill us, so we can scoot as soon as we hit that boarding ramp.
The first thing to go wrong, for the droids that is, is that the Republic decided that this spaceport was a prime target to hit and blew out the power generators, jamming all doors open(gee, thanks GM for making it easier for us). Then I decide that rolling high on hit-rolls is funny and proceed to down every droid that is silly enough to get in front of my rifle. The lvl 4s manage to steal the ship without incident, parking it next to the entrance to the armory. Turns out there were some deactivated droids in a room next to the weapons chamber, which happened to be experimental units of some sort(for description purpose our GM described HK-47 to us, you know, that droid from Knights of the Old Republic) and there were 4 of them. We had the choice of blowing them to smithereens(tempting) or activate them after a successful reprogramming. Our lvl 5 was a computer/tech expert, so he gave reprogramming a go, me being a mechanical expert inspected our soon to be allies. After the reprogramming was done, the Republic troopers come stomping in and see us activating these droids, but instead of a wall of blasterfire, they decide to talk to us first. A successful bluff later, we depart, with the four droids in tow and a repulsorcart loaded with a platoon sized autoblaster and 2 rocket launchers with enough ammo to last you during a 3 month siege.
Now, the part where we also steal the droids wasn't what the GM had in mind, thinking we would take the easy route and blow em up. Though he had a contingency planned for when we did steal them. Namely, a plot branch. After that session(we ended when we left the planet ready for a hyperspace jump) our GM told us that if we just blew up the droids, we would have to join the Republic as special forces. Since we didn't, we're continuing our mercenary ways, but for the Hutts next, as the ship's message system was blinking with an unread message from a no-name Hutt. A nice contract kill to be done on the Senator of some random world i forgot.
All in all, i'd say that was an antic worth mentioning, our GM was also stupified by the amount of stuff we just went up and nabbed, not accounting for us searching for a repulsorcart to make sure we got as much gear as possible(he should've known, our first mission was to raid a weapons shipment for an EVA boarding action, though that went horribly wrong as someone fumbled a tech check so the airlock got blown up instead of just opening, emptying the ship of air save for the bridge, still managed to put the ship down on the planet we were on when we stole that ship and those droids, but with our proper armor and such)
Yeah.. i think i'm done :P
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For good stories, check Spoony's Counter-Monkey.
http://spoonyexperiment.com/category/counter-monkey/
His Thieves Worlds story is utterly epic. The rest is mostly hilarious.
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I've yet to read a story that beats the awesome Head of Vecna (http://www.rpglibrary.org/articles/storytelling/headofvecna.php).
But I think the plan is to stick to real life stories, so here goes. While playing a superhero campaign a friend of mine was GMing our players eventually realised that we were playing a game with no encumbrance rules. At which point we quickly devolved in computer RPG rules, i.e steal anything not nailed down as we might eventually find a use for it. The height of this stupidity came when we became tired of semi-random encounters on our way to the main goal.
The GM had decided that despite being a group of superheroes sent to deal with the villain who had devastated a small African city and set himself up as the god-king of his own nation, the game would be over far too quickly if we simply had been dropped off at the enemy's fortress of doom. Since the heli would have been shot down if it had tried, we had land on the outskirts and trudge through the ruins of the city devastated by the supervillain's weapons and now largely abandoned apart from encounters with the bad guy's goons.
Bored of endless walking (and looting of every house we encountered that was still standing) we decided we needed transport to the villain's lair. However we couldn't simply take a car as they'd all been knocked out by the EMP weapons of the bad guy. Our search ended when we came across a house with a hot tub in the garden. Reasoning that one of the superhero's telekinesis powers were sufficient to pick up and move a metal hot tub with four heroes in it, we decided that this would be our ride. This would have been silly enough had things ended there, but the rest of the search of the surrounding neighbourhood swiftly devolved from "The Superheroes" in "Peril in Africa!" to "Pimp my ride, Electroman Edition" as we decided that there simply wasn't anything we couldn't or shouldn't steal and add to method of transport.
The guns we had taken from the goons were swiftly lashed to the sides of the hot tub and rigged so they could be fired from inside. Seating was arranged by plundering another house of its dining room furniture. A miraculously working radio we had found 3 houses back was retrieved and added to provide in-car entertainment. When the DM attempted to add a note of poignancy by describing how a child's teddy bear was the only unburnt object in a mostly gutted house, we didn't respond with tearful silence but with a cry of "Hood Ornament!" followed by us tying it to the front of the heromobile.
Batman could have the Batwing and Batmobile. The X-men could have the Blackbird. We had our own vehicle and it was awesome!
Unfortunately we never defeated the supervillain and the campaign drew to a close on a cliffhanger. As I was the only survivor of a near TPK in a game with no resurrection, the others weren't particularly interested in continuing. So I don't remember whether the villain viewed our approach to his lair with a mixture of horror and trepidation or with gales of (non-maniacal) laughter. But I do remember refusing to abandon our mode of transport when the GM told us that yes, we could move the machine just by the mental powers of one of our heroes but that during our wild pimping spree we'd never stopped to consider that due to the fact the hero in question had taken limited levitation, for an object this size, the top speed would be 10mph!
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So we're doing Adeptus Evangelion tonight.
dis gun b good, etc.
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Now that Battlefleet Gothic Armada has come out I've finally succumbed to the itch to put together some BFG. Unfortunately since GW nixed Specialist Games a while back that means I need to dumpster dive E-bay for models and equipment. Luckily I've scrounged up a sufficient force of Imperial Cruisers, CLs and Escorts to get a fleet going. Since most of these models were used/assembled and painted by three year olds they need some TLC(seriously engine blocks attached backwards :P). The majority of them are swimming in Simple Green at the moment to strip the paint before I fix them up. I also have some nice bases on order from Litko because the majority are MIA except for the nub snapped off in the model, I will need to crack out the pin vise and bore out new holes.
Luckily one of the Gothics arrived assembled in good order and primed in black so she was nominated to be the test mini. I was tempted to go with a brown base color, I had seen an Apocalypse BB done in that scheme and I liked it, but in the end I settled on gray. So here she is:
The Gothic Class Cruiser Conquérant:
(http://i64.tinypic.com/mtb7u1.jpg)
(http://i66.tinypic.com/175kap.jpg)
Overall pretty fun and quick to paint, certainly easier than Napoleonics by a country mile. I have a Lunar primed and ready next and once the bases arrive I can start painting these up assembly line fashion.
With the BFG box set I also pulled in some Chaos CAs, I will probably try and flesh out a force of them as well in case I need to supply both sides. In addition word on the grape vine is Forge World will be spinning up Specialist Games division so hopefully I can get some newer models as well.
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I need to post my collection of BattleTech stuff sometime. A cursory glance through the thread reveals I have not, and I'm rather excited to show off. :P
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So the first batch finished with stripping and I'm in the process of fixing them up, while the second batch is in the Simple Green. I'm toying with ideas on how to make the Mars stand out from the line cruisers. I think I will try to add some bits to the conning tower, but for now I went ahead and finished my second cruiser. Still waiting on the new bases so she is on a temp clear one for now.
The Lunar Class Cruiser Hamilcar:
(http://i66.tinypic.com/2gxfhfl.jpg)
(http://i63.tinypic.com/250lf0z.jpg)
Next up will likely be a Dominator unless I wrap up the Mars soon.