Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 10, 2013, 10:14:57 am
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Here is the nightly for Windows on 10 Sep 2013 - Revision 9778
Group: Standard
fso-WIN-Standard-20130910_r9778.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20130910_r9778.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20130910_r9778.md5)
Group: NO-SSE
fso-WIN-NO-SSE-20130910_r9778.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20130910_r9778.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20130910_r9778.md5)
Group: SSE
fso-WIN-SSE-20130910_r9778.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20130910_r9778.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20130910_r9778.md5)
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r9775 | zookeeper | 2013-09-09 12:59:57 -0500 (Mon, 09 Sep 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
Port r9701 from zookeeper branch to trunk: Added a Lua function to check whether a ship is warp-capable.
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r9776 | zookeeper | 2013-09-09 13:07:32 -0500 (Mon, 09 Sep 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
Port r9705 from zookeeper branch to trunk: Exposed a ship's autoaim FOV to Lua and allowed $Autoaim FOV to take floats rather than just ints.
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r9777 | zookeeper | 2013-09-09 13:10:22 -0500 (Mon, 09 Sep 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
Port r9723 from zookeeper branch to trunk: Made is-facing able to check for target objects other than ships.
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r9778 | niffiwan | 2013-09-10 05:23:48 -0500 (Tue, 10 Sep 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
remove GCC warnings in sexp.cpp [-Wshadow]
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