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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 18, 2013, 06:08:45 am

Title: Nightly (Windows): 18 Sep 2013 - Revision 9796
Post by: SirKnightly on September 18, 2013, 06:08:45 am
Here is the nightly for Windows on 18 Sep 2013 - Revision 9796

Group: Standard
fso-WIN-Standard-20130918_r9796.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20130918_r9796.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20130918_r9796.md5)

Group: NO-SSE
fso-WIN-NO-SSE-20130918_r9796.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20130918_r9796.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20130918_r9796.md5)

Group: SSE
fso-WIN-SSE-20130918_r9796.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20130918_r9796.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20130918_r9796.md5)

Code: [Select]
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r9791 | zookeeper | 2013-09-17 05:33:39 -0500 (Tue, 17 Sep 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/modelread.cpp

Clarified a warning about missing glowpoint textures.
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r9794 | zookeeper | 2013-09-17 06:59:11 -0500 (Tue, 17 Sep 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/object/collideshipweapon.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

Merge auto spread shields from zookeeper branch.
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r9795 | The_E | 2013-09-17 14:41:11 -0500 (Tue, 17 Sep 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/ai.h
   M /trunk/fs2_open/code/ai/aibig.cpp
   M /trunk/fs2_open/code/ai/aicode.cpp

Admiral MS' AI flag to enable the AI to be smarter when using afterburners. flag name is "free-afterburner-use". See http://www.hard-light.net/forums/index.php?topic=83818.0 for reference
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r9796 | chief1983 | 2013-09-17 18:54:13 -0500 (Tue, 17 Sep 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/pstypes.h

The last remaining code change (I think) blocking Solaris compatibility.
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