Also, those assholes are still azerty-phobe.
It's a hastily-assembled prototype. Non-QWERTY keyboard layouts were the last of their concerns while making it.
You can swap your keyboard layout, easily enough, but the physical keys won't magically change positions, so the confusion remains unless one pulls them off and swaps them around, too.It's a hastily-assembled prototype. Non-QWERTY keyboard layouts were the last of their concerns while making it.
This. Also, isn't it fairly easy to swap your keyboard layout, at least long enough to play a quick game?
well i mean if you're going to bring it up as a bugbear you should consider looking into ways of solving it on your end; making a smooth keyboard layout transition isn't that hard and there are probably utilities that can do it for youIt's not a problem on my end; I was just pointing out that if the game assumes your keyboard is QWERTY, it won't matter what you set your keyboard layout to.
Has some released a game that wont let you rebind the keys ?
If so they should be slapped hard
I Should probably add a feature to let the player remap their controls, although something like that can take as long as the rest of the interface combined. The game then needs to “know” what all keys are called on every possible keyboard and joystick, and must allow you to change any of them to any other while recognizing collisions, confirming changes, and gracefully handling people who switch between keyboard and joystick. None of this is difficult in a technical sense, but it’s CRAZY time consuming to get it just right.
Worse, it’s a really time-consuming feature that will only be used by a minority of players. This isn’t System Shock 2, where you have complex inventory screens and weapon selection and powersets. You move and you shoot. That shouldn’t need to be re-mapped. Except that many people are using (say) AZERTY keyboards where WASD aren’t arranged in a gameplay-friendly inverted T. It would save me days of work if I could detect keyboards and select reasonable presets, but I’m not sure how to do it or how reliable it would be. I could also support the arrow keys as a way of avoiding this problem, but then what about laptops?
Basically, the costs and benefits are all over the place. There’s no way it’s worth days and days of fussy interface-building work to make key-mapping available for the one potential customer who is using an AZERTY laptop with no arrow keys who doesn’t own a USB dual analog controller. But I have no idea what other kinds of esoteric usability issues might be out there.
So I guess mapping the arrow keys as well as the wasd is just something that eludes this guy's imagination? I wouldn't have guessed that fact from the game itself, which seems rather original and imaginative, but I'm always ready to be corrected.