Hard Light Productions Forums

Off-Topic Discussion => Gaming Discussion => Topic started by: Luis Dias on September 20, 2013, 10:25:59 am

Title: SUPERHOT
Post by: Luis Dias on September 20, 2013, 10:25:59 am
SUPER
HOT

SUPER
HOT

http://superhotgame.com/
Title: Re: SUPERHOT
Post by: MatthTheGeek on September 20, 2013, 11:12:38 am
Dude.

http://www.hard-light.net/forums/index.php?topic=82910.msg1711075#msg1711075 (http://www.hard-light.net/forums/index.php?topic=82910.msg1711075#msg1711075)

Redundancy much ?

Also, those assholes are still azerty-phobe.
Title: Re: SUPERHOT
Post by: Luis Dias on September 20, 2013, 12:27:10 pm
Oh sorry :D. Haven't lurked that thread for a looooong time now.
Title: Re: SUPERHOT
Post by: Phantom Hoover on September 20, 2013, 01:11:19 pm
Also, those assholes are still azerty-phobe.

It's a hastily-assembled prototype. Non-QWERTY keyboard layouts were the last of their concerns while making it.
Title: Re: SUPERHOT
Post by: Scourge of Ages on September 20, 2013, 06:38:54 pm
It's a hastily-assembled prototype. Non-QWERTY keyboard layouts were the last of their concerns while making it.

This. Also, isn't it fairly easy to swap your keyboard layout, at least long enough to play a quick game?
Title: Re: SUPERHOT
Post by: AdmiralRalwood on September 20, 2013, 07:04:14 pm
It's a hastily-assembled prototype. Non-QWERTY keyboard layouts were the last of their concerns while making it.

This. Also, isn't it fairly easy to swap your keyboard layout, at least long enough to play a quick game?
You can swap your keyboard layout, easily enough, but the physical keys won't magically change positions, so the confusion remains unless one pulls them off and swaps them around, too.

Not really "fairly easy", and not something one does to "play a quick game."
Title: Re: SUPERHOT
Post by: Phantom Hoover on September 20, 2013, 07:24:41 pm
well i mean if you're going to bring it up as a bugbear you should consider looking into ways of solving it on your end; making a smooth keyboard layout transition isn't that hard and there are probably utilities that can do it for you
Title: Re: SUPERHOT
Post by: AdmiralRalwood on September 20, 2013, 07:33:12 pm
well i mean if you're going to bring it up as a bugbear you should consider looking into ways of solving it on your end; making a smooth keyboard layout transition isn't that hard and there are probably utilities that can do it for you
It's not a problem on my end; I was just pointing out that if the game assumes your keyboard is QWERTY, it won't matter what you set your keyboard layout to.
Title: Re: SUPERHOT
Post by: Scourge of Ages on September 21, 2013, 12:51:34 am
Is the problem that the game uses the actual input for WASD, however they're spread out on your keyboard? Or is it that you don't know where WASD would be on a QWERTY keyboard if you did switch the profile? (Addressed to Matth and other AZERTY users)

Pre-edit: I switched my keyboard layout to French AZERTY, to see what you were talking about. Using the actual WASD keys would be pretty awkward, but using a keyboard profile for US QWERTY should handily replace your Z and Q keys to work correctly with the game. ZQSD and space are basically the only keys you should need to play the game, and they're likely what you already use to play shooters, yeah?
(For QWERTY keyboarders: the W key is switched with the Z key, and the Q and A keys are reversed)
Title: Re: SUPERHOT
Post by: Davros on September 25, 2013, 01:55:30 pm
Has some released a game that wont let you rebind the keys ?
If so they should be slapped hard
Title: Re: SUPERHOT
Post by: Phantom Hoover on September 25, 2013, 02:38:44 pm
Has some released a game that wont let you rebind the keys ?
If so they should be slapped hard

Quote from: Shamus Young
I Should probably add a feature to let the player remap their controls, although something like that can take as long as the rest of the interface combined. The game then needs to “know” what all keys are called on every possible keyboard and joystick, and must allow you to change any of them to any other while recognizing collisions, confirming changes, and gracefully handling people who switch between keyboard and joystick. None of this is difficult in a technical sense, but it’s CRAZY time consuming to get it just right.

Worse, it’s a really time-consuming feature that will only be used by a minority of players. This isn’t System Shock 2, where you have complex inventory screens and weapon selection and powersets. You move and you shoot. That shouldn’t need to be re-mapped. Except that many people are using (say) AZERTY keyboards where WASD aren’t arranged in a gameplay-friendly inverted T. It would save me days of work if I could detect keyboards and select reasonable presets, but I’m not sure how to do it or how reliable it would be. I could also support the arrow keys as a way of avoiding this problem, but then what about laptops?

Basically, the costs and benefits are all over the place. There’s no way it’s worth days and days of fussy interface-building work to make key-mapping available for the one potential customer who is using an AZERTY laptop with no arrow keys who doesn’t own a USB dual analog controller. But I have no idea what other kinds of esoteric usability issues might be out there.
Title: Re: SUPERHOT
Post by: Luis Dias on September 26, 2013, 03:17:19 am
So I guess mapping the arrow keys as well as the wasd is just something that eludes this guy's imagination? I wouldn't have guessed that fact from the game itself, which seems rather original and imaginative, but I'm always ready to be corrected.
Title: Re: SUPERHOT
Post by: BloodEagle on September 26, 2013, 02:37:41 pm
So I guess mapping the arrow keys as well as the wasd is just something that eludes this guy's imagination? I wouldn't have guessed that fact from the game itself, which seems rather original and imaginative, but I'm always ready to be corrected.

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else{
  threadEnjoyment = true;
  nuke(theWorld);
}
Title: Re: SUPERHOT
Post by: Luis Dias on September 27, 2013, 05:44:05 am
ok ok :)
Title: Re: SUPERHOT
Post by: Kobrar44 on May 16, 2014, 11:16:01 am
SUPER
HOT
UPDATE

KICKSTARTURRRRRR (https://www.kickstarter.com/projects/375798653/superhot)

A very successful one too!

Title: Re: SUPERHOT
Post by: Scourge of Ages on May 16, 2014, 01:14:33 pm
Yusssss
Title: Re: SUPERHOT
Post by: Rodo on May 16, 2014, 03:25:41 pm
wow, awesome concept. I loved the demo.
Title: Re: SUPERHOT
Post by: AtomicClucker on May 17, 2014, 02:23:31 pm
Friend got me to try the prototype and I watched an Irishmen play through it on Youtube XD