Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 21, 2013, 06:08:09 am
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Here is the nightly for Windows on 21 Sep 2013 - Revision 9806
Group: Standard
fso-WIN-Standard-20130921_r9806.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20130921_r9806.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20130921_r9806.md5)
Group: NO-SSE
fso-WIN-NO-SSE-20130921_r9806.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20130921_r9806.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20130921_r9806.md5)
Group: SSE
fso-WIN-SSE-20130921_r9806.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20130921_r9806.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20130921_r9806.md5)
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r9803 | The_E | 2013-09-20 11:43:58 -0500 (Fri, 20 Sep 2013) | 2 lines
Changed paths:
M /trunk/fs2_open/code/fred2/sexp_tree.cpp
Fix a function call that got broken in all the consting.
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r9804 | Goober5000 | 2013-09-20 22:18:24 -0500 (Fri, 20 Sep 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/sexp_tree.cpp
M /trunk/fs2_open/code/fred2/sexp_tree.h
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
derp... apply consting to FRED
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r9805 | Goober5000 | 2013-09-20 23:56:20 -0500 (Fri, 20 Sep 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ddsutils/ddsutils.cpp
M /trunk/fs2_open/code/ddsutils/ddsutils.h
M /trunk/fs2_open/code/graphics/2d.cpp
M /trunk/fs2_open/code/graphics/2d.h
M /trunk/fs2_open/code/graphics/font.cpp
M /trunk/fs2_open/code/graphics/gropengl.cpp
M /trunk/fs2_open/code/graphics/gropenglbmpman.cpp
M /trunk/fs2_open/code/graphics/gropenglbmpman.h
M /trunk/fs2_open/code/graphics/grstub.cpp
M /trunk/fs2_open/code/jpgutils/jpgutils.cpp
M /trunk/fs2_open/code/jpgutils/jpgutils.h
M /trunk/fs2_open/code/menuui/playermenu.cpp
M /trunk/fs2_open/code/mission/missionlog.cpp
M /trunk/fs2_open/code/palman/palman.cpp
M /trunk/fs2_open/code/palman/palman.h
M /trunk/fs2_open/code/pcxutils/pcxutils.cpp
M /trunk/fs2_open/code/pcxutils/pcxutils.h
M /trunk/fs2_open/code/pngutils/pngutils.cpp
M /trunk/fs2_open/code/pngutils/pngutils.h
M /trunk/fs2_open/code/tgautils/tgautils.cpp
M /trunk/fs2_open/code/tgautils/tgautils.h
MOAR const!
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r9806 | The_E | 2013-09-21 03:00:51 -0500 (Sat, 21 Sep 2013) | 3 lines
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
M /trunk/fs2_open/code/cmdline/cmdline.h
M /trunk/fs2_open/code/freespace2/freespace.cpp
A /trunk/fs2_open/code/globalincs/profiling.cpp
M /trunk/fs2_open/code/globalincs/pstypes.h
M /trunk/fs2_open/code/object/object.cpp
M /trunk/fs2_open/code/particle/particle.cpp
M /trunk/fs2_open/projects/MSVC_2005/code.vcproj
M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
M /trunk/fs2_open/projects/MSVC_2010/code.vcxproj
M /trunk/fs2_open/projects/MSVC_2010/code.vcxproj.filters
M /trunk/fs2_open/projects/MSVC_2011/code.vcxproj
M /trunk/fs2_open/projects/MSVC_2011/code.vcxproj.filters
M /trunk/fs2_open/projects/MSVC_2013/code.vcxproj
M /trunk/fs2_open/projects/MSVC_2013/code.vcxproj.filters
M /trunk/fs2_open/projects/MSVC_6/code.dsp
Adds Swifty's frame profiling code. In order to activate it, use the -profile_frame_time commandline parameter. ATTENTION PLATFORM MAINTAINERS:
This adds a new file to the source tree named profiling.cpp, add this to the respective project files (I've already done it for the various MSVS projects)
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Just noticed a problem with medals. I am playing the FSPort FS1 campaign. The medals display when they are awarded in the debrief and in the medal case but then they disappear from the medal case afterwards. I was awarded three medals but none of them were retained.
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Please file a bug and assign it to Goober, he just committed code making medals dynamic.
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Mantis #2922 was written. I don't have the access level to assign the bug report so someone else will need to do that.
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Fixed.
EDIT: Not fixed? Still something screwy going on.
EDIT2: K, fixed.
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And that will be in the today's nightly (http://www.hard-light.net/forums/index.php?topic=85644).