Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: cahdoge on September 25, 2013, 10:34:16 am

Title: Mainhall/Campaign support
Post by: cahdoge on September 25, 2013, 10:34:16 am
Hello together
I'm currently working at a campaignand would like to know how I may use the vasudan mainhall.

if there is somebody who would like to soupport (just if you really want) me just send me a message.
You would get the data till wensday the 3 October.
Title: Re: Mainhall/Campaign support
Post by: Black Wolf on September 25, 2013, 10:42:09 am
The mainhall is defined by the campaign file, which is edited using the campiagn editor in FRED. You should see a little "Main hall Index" section - I believe that he Aquitaine is 0, and the Psamtik (Vasudan) is 1. Note that you wont see these changes until and unless you create a campaign file and select it in the campaign room ingame - if you're testing individual single missions from the techroom (as 99% of people do when testing FREDded missions), the mainhall wont change.
Title: Re: Mainhall/Campaign support
Post by: mjn.mixael on September 25, 2013, 01:19:30 pm
Alternatively, you could swap the order of the main hall entries in the mainhall.tbl.

This makes me think we could use a $Default Mainhall: in the game_settings.tbl.
Title: Re: Mainhall/Campaign support
Post by: Kopachris on September 25, 2013, 01:26:29 pm
This makes me think we could use a $Default Mainhall: in the game_settings.tbl.
Why does this not exist yet?
Title: Re: Mainhall/Campaign support
Post by: Mongoose on September 25, 2013, 04:03:46 pm
Presumably because no one has coded it yet. :p