Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 27, 2013, 06:08:50 am
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Here is the nightly for Windows on 27 Sep 2013 - Revision 9835
Group: Standard
fso-WIN-Standard-20130927_r9835.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20130927_r9835.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20130927_r9835.md5)
Group: NO-SSE
fso-WIN-NO-SSE-20130927_r9835.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20130927_r9835.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20130927_r9835.md5)
Group: SSE
fso-WIN-SSE-20130927_r9835.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20130927_r9835.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20130927_r9835.md5)
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r9829 | z64555 | 2013-09-26 10:36:48 -0500 (Thu, 26 Sep 2013) | 1 line
Changed paths:
M /trunk/fs2_open/acinclude.m4
M /trunk/fs2_open/code/Makefile.am
M /trunk/fs2_open/code/wxfred2/README
M /trunk/fs2_open/code/wxfred2/base/wxFRED_base.cpp
M /trunk/fs2_open/code/wxfred2/base/wxFRED_base.h
M /trunk/fs2_open/code/wxfred2/base/wxFRED_base.xrc
M /trunk/fs2_open/code/wxfred2/frmFRED2.cpp
M /trunk/fs2_open/code/wxfred2/frmFRED2.h
A /trunk/fs2_open/code/wxfred2/res/fred_app.xpm
A /trunk/fs2_open/code/wxfred2/res/fred_debug.xpm
A /trunk/fs2_open/code/wxfred2/res/fred_splash.xpm
A /trunk/fs2_open/code/wxfred2/res/play.xpm
A /trunk/fs2_open/code/wxfred2/res/wxfred_icon-d.ico
A /trunk/fs2_open/code/wxfred2/res/wxfred_icon.ico
M /trunk/fs2_open/code/wxfred2/wxfred2.h
M /trunk/fs2_open/configure.ac
M /trunk/fs2_open/projects/MSVC_2010/wxFRED2.vcxproj
M /trunk/fs2_open/projects/MSVC_2010/wxFRED2.vcxproj.filters
M /trunk/fs2_open/projects/codeblocks/Freespace2/Freespace2.cbp
M /trunk/fs2_open/projects/codeblocks/code/code.cbp
Allows compiling of wxFred2 on *Nix machines. Includes niffiwan's autocools, fixes some referencing issues with button graphics, and includes graphics for the program and application icons.
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r9830 | Goober5000 | 2013-09-26 21:55:55 -0500 (Thu, 26 Sep 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
allow fade-in and fade-out with any color, not just black, white, and red
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r9831 | Goober5000 | 2013-09-26 23:13:53 -0500 (Thu, 26 Sep 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/fs2netd/fs2netd_client.cpp
M /trunk/fs2_open/code/playerman/managepilot.cpp
M /trunk/fs2_open/code/playerman/player.h
remove bad use of memcpy by assigning player class using an actual assign() method
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r9832 | Goober5000 | 2013-09-26 23:54:56 -0500 (Thu, 26 Sep 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/fs2netd/fs2netd_client.cpp
M /trunk/fs2_open/code/playerman/managepilot.cpp
remove bad use of memcpy by assigning player class using an actual assign() method (part 2)
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r9833 | Goober5000 | 2013-09-27 01:16:35 -0500 (Fri, 27 Sep 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/asteroid/asteroid.h
M /trunk/fs2_open/code/graphics/2d.h
M /trunk/fs2_open/code/graphics/gropengltnl.h
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/model/modelinterp.cpp
M /trunk/fs2_open/code/model/modelread.cpp
M /trunk/fs2_open/code/model/modelsinc.h
polymodel code now has basic class management in place and no longer uses memset
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r9834 | Goober5000 | 2013-09-27 01:32:50 -0500 (Fri, 27 Sep 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hud.h
M /trunk/fs2_open/code/hud/hudlock.cpp
turn hud_anim back into an actual struct
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Colored fades!! :yes:
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Please note, jumpnodes are no longer being rendered beginning with this build, in either FSO or FRED. Mantis report has been created.
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kudos for finding the nightly that introduced the issue :yes:
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I keep a number of builds on hand for things like this. ;)
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For posterity, it's #2931 (http://scp.indiegames.us/mantis/view.php?id=2931).
And it looks like r9833 caused it.
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And #2931 has been fixed, after much hair-pulling.