Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: mjn.mixael on October 01, 2013, 10:11:22 pm

Title: October 2013 Screencap Contest
Post by: mjn.mixael on October 01, 2013, 10:11:22 pm
This month's theme: Asteroids!

Screencap Scoreboard:
ssmit132 - 1
X3N0-Life-Form - 1
FreeSpaceFreak - 1
mjn.mixael - 1
Belisarius - 1
MatthTheGeek - 1
knossosfs2 - 1
Betrayal - 1
Aesaar - 1


Remember to check out the Wiki article (http://www.hard-light.net/wiki/index.php/Screencap_Contest) for tips on how to capture the best screen!
Screencap script makes taking pictures much easier! (http://www.hard-light.net/forums/index.php?topic=82173.0)
Title: Re: October 2013 Screencap Contest
Post by: The E on October 02, 2013, 11:59:25 am
(http://blueplanet.fsmods.net/E/pics/screen0011.png)
Title: Re: October 2013 Screencap Contest
Post by: mjn.mixael on October 17, 2013, 10:36:46 pm
All right ya'all... stop bein lazy and get your pics in!
Title: Re: October 2013 Screencap Contest
Post by: NeonShivan on October 18, 2013, 01:21:03 pm
I have 3 things I wish to say

1. No

B. Do debris fields counter under the category of "asteroid fields" or no

3. Asteroid Fields aren't exactly exciting...  :p
Title: Re: October 2013 Screencap Contest
Post by: Luis Dias on October 18, 2013, 01:25:46 pm
It isn't exactly easy to come up with **amazing** categories every single month forever ya know ;).

I think asteroids can be quite nice, but I have no time now to even play a game, let alone make a screenshot!
Title: Re: October 2013 Screencap Contest
Post by: NeonShivan on October 18, 2013, 01:45:19 pm
Never questioned their abilities to come up with categories. It's just a guess on why people have yet to post. Although it's more likely that people are busy with RL issues. :)
Title: Re: October 2013 Screencap Contest
Post by: MatthTheGeek on October 18, 2013, 02:24:02 pm
3. Asteroid Fields aren't exactly exciting...  :p
At least you can show more interesting stuff on screen with asteroid fields than with explosions  :doubt:
Title: Re: October 2013 Screencap Contest
Post by: mjn.mixael on October 18, 2013, 02:40:54 pm
A simple fun contest... And people still find a reason to complain...
Title: Re: October 2013 Screencap Contest
Post by: Mongoose on October 18, 2013, 02:42:45 pm
:welcome:
Title: Re: October 2013 Screencap Contest
Post by: Luis Dias on October 18, 2013, 02:43:55 pm
Was that a complaint?


:D


Oh come on, don't be sad! I love these contests and the pics have been amazing!


...aaand ninja'd :D
Title: Re: October 2013 Screencap Contest
Post by: Mpez on October 18, 2013, 03:54:01 pm
3. Asteroid Fields aren't exactly exciting...  :p
At least you can show more interesting stuff on screen with asteroid fields than with explosions  :doubt:

(http://oi41.tinypic.com/21c9lz6.jpg)

Compromise, anyone?
Title: Re: October 2013 Screencap Contest
Post by: NeonShivan on October 18, 2013, 06:50:10 pm
A simple fun contest... And people still find a reason to complain...

I'm not complaining...

3. Asteroid Fields aren't exactly exciting...  :p
At least you can show more interesting stuff on screen with asteroid fields than with explosions  :doubt:

>.>

Anyways back to my first question. Do debris fields count or is it strictly asteroids?
Title: Re: October 2013 Screencap Contest
Post by: MatthTheGeek on October 20, 2013, 03:59:51 pm
(http://img33.imageshack.us/img33/1342/izqw.png) (http://img33.imageshack.us/img33/1342/izqw.png)

Slow start.
Title: Re: October 2013 Screencap Contest
Post by: Nyctaeus on October 20, 2013, 04:11:06 pm
I'm not sure if this count as they are not typical asteroids... But remaining as asteroids anyway :P
(http://i39.tinypic.com/119qb6e.jpg)
Title: Re: October 2013 Screencap Contest
Post by: Lorric on October 20, 2013, 04:21:05 pm
You wait ages for a bus, then two come along at once.

Title: Re: October 2013 Screencap Contest
Post by: MatthTheGeek on October 20, 2013, 04:53:38 pm
(http://img542.imageshack.us/img542/1424/fl4v.png) (http://img542.imageshack.us/img542/1424/fl4v.png)

In other news, BtRL aged pretty well, and only raises 14 warnings on recent builds... (mostly due to the BSG-style warp being named something else now in the tables)
Title: Re: October 2013 Screencap Contest
Post by: MatthTheGeek on October 25, 2013, 04:30:42 pm
(http://img577.imageshack.us/img577/8374/ze1a.png) (http://img577.imageshack.us/img577/8374/ze1a.png)
Title: Re: October 2013 Screencap Contest
Post by: fightermedic on October 27, 2013, 09:41:26 am
'stroids you say? here's some big ones
(http://imageshack.us/scaled/large/163/m7z8.png)
(http://imageshack.us/scaled/large/42/socp.png)
Title: Re: October 2013 Screencap Contest
Post by: Rodo on October 27, 2013, 03:33:39 pm
A day out fishin' with the Imperials.

(http://imageshack.com/a/img845/7135/p3q0.jpg)

(http://imageshack.com/a/img822/1808/qbz3.jpg)

Custom asteroids from the Ω team.
Title: Re: October 2013 Screencap Contest
Post by: AV8R on October 27, 2013, 04:54:47 pm
"Asteroids" you say?

(http://www.digitaltrends.com/wp-content/uploads/2011/09/asteroids.png)

*Disclaimer* - I understand that the posting of copyrighted material disqualifies me from any cash prizes.   :D
Title: Re: October 2013 Screencap Contest
Post by: fightermedic on October 27, 2013, 06:21:16 pm
you loose, there's hud on your screen
Title: Re: October 2013 Screencap Contest
Post by: Mongoose on October 27, 2013, 09:21:51 pm
Hey, we already have a script for HUD Pong; just get Asteroids working in-game and you're set. :p
Title: Re: October 2013 Screencap Contest
Post by: Axem on October 30, 2013, 05:31:25 pm
Extremely late entry gooo...

(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/WoD/screen0259.jpg)
Title: Re: October 2013 Screencap Contest
Post by: Lorric on October 30, 2013, 07:31:44 pm
Spoon's famous Asteroid level in all it's glory.

(http://i39.tinypic.com/2exnihs.jpg)


(http://i40.tinypic.com/muet60.jpg)


(http://i43.tinypic.com/346nerr.jpg)
Title: Re: October 2013 Screencap Contest
Post by: Samus on November 06, 2013, 01:52:09 pm
How do I enable volumetric lighting? I see I can disable it but how do I enable it?
Title: Re: October 2013 Screencap Contest
Post by: FreeSpaceFreak on November 06, 2013, 02:00:51 pm
How do I enable volumetric lighting? I see I can disable it but how do I enable it?
By not having it disabled :P
Title: Re: October 2013 Screencap Contest
Post by: MatthTheGeek on November 06, 2013, 03:46:34 pm
Just make sure you've got your ingame lighting settings to max. Command-line argument may increase or decrease the range of different light effects, I refer you to the wiki for that.

Trunk builds only support the base 8 light sources of OpenGL, builds with deferred lighting like BP builds support a much larger amount of sources + glowpoint lighting.