Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: SF-Junky on October 06, 2013, 03:21:58 pm
-
Me again and one of my problems. :p
This: I want to incorporate the GTD Sagittarius from TVWP in my own mod. But when I try to place it in FRED it says:
Assert: file_path && strlen(file_path)
File: cfile.cpp
Line: 652
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
USER32.dll! gapfnScSendMessage + 818 bytes
USER32.dll! GetThreadDesktop + 215 bytes
USER32.dll! GetClientRect + 197 bytes
USER32.dll! CallWindowProcW + 27 bytes
OPENGL32.dll! wglSwapBuffers + 730 bytes
USER32.dll! gapfnScSendMessage + 818 bytes
USER32.dll! GetThreadDesktop + 215 bytes
USER32.dll! CharPrevW + 312 bytes
USER32.dll! DispatchMessageA + 15 bytes
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
FRED2_open.log is attached. The funny thing is: When I switch to TVWP it doesn't cause any problems.
[attachment deleted by ninja]
-
isn't this the strange error if your file path is too long?
anyway, use this version of the model, not the one from TVWP - that one is buggy
http://www.hard-light.net/forums/index.php?topic=85515.0
-
isn't this the strange error if your file path is too long?
anyway, use this version of the model, not the one from TVWP - that one is buggy
http://www.hard-light.net/forums/index.php?topic=85515.0
I wanted to post the same thing. My version is bug-free and it's HTL.
-
Why don't I ever come to the simple solutions by myself. Simple solutions like: Just try out fsm if there's a newer version of the ship. :banghead:
Thank you, people. Nice ship, Betrayal. :)
Still... it does not work. :doubt:
-
Loading model ''
You sure your table is correct where it's supposed to reference the pof file ?
-
Now I see: The entry name in the .tbl didn't match the one in the .tbm. :rolleyes: