Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 16, 2013, 06:09:01 am
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Here is the nightly for Windows on 16 Oct 2013 - Revision 9946
Group: Standard
fso-WIN-Standard-20131016_r9946.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20131016_r9946.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20131016_r9946.md5)
Group: NO-SSE
fso-WIN-NO-SSE-20131016_r9946.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20131016_r9946.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20131016_r9946.md5)
Group: SSE
fso-WIN-SSE-20131016_r9946.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20131016_r9946.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20131016_r9946.md5)
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r9942 | zookeeper | 2013-10-15 05:42:50 -0500 (Tue, 15 Oct 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudtargetbox.cpp
Port 9940-9941 from zookeeper branch: Made the targeting box render the target relative to player's eyepoint orientation.
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r9945 | Goober5000 | 2013-10-15 19:51:48 -0500 (Tue, 15 Oct 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/parselo.cpp
fix handling of multi-line comments, and add !* and *! as a possible option
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r9946 | Goober5000 | 2013-10-16 02:58:09 -0500 (Wed, 16 Oct 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
patch for Mantis #2937
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Made the targeting box render the target relative to player's eyepoint orientation
Does this mean what I think it means?
I'd rather prefer it to render relative to my position (as if I'm always looking at the target) rather than my eye's orientation. That would be much more useful.
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Made the targeting box render the target relative to player's eyepoint orientation
Does this mean what I think it means?
Probably not. It's referring to the feature I wrote a while ago which makes the eyepoint's orientation follow its parent submodel, if it's a rotating one or has one further down the chain. This commit simply makes the target's orientation in the targeting box be relative to your eyepoint's orientation rather than your ship's orientation in that case. So, nothing to worry about.
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B-wing ftw :)
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B-wing ftw :)
How'd you guess? :D