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Hosted Projects - FS2 Required => Blue Planet => Topic started by: Scriptura on October 16, 2013, 12:38:42 pm

Title: Also have crash on BP Startup
Post by: Scriptura on October 16, 2013, 12:38:42 pm
Hey everyone, getting back into this after a while, I downloaded the complete BP and replaced the old ones I had, and now when I start the launcher I get errors:
 
This is the debug log:

Too many icons in icons.tbl; only the first 105 will be used
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_0-DEBUG.exe! Warning + 416 bytes
fs2_open_3_7_0-DEBUG.exe! brief_parse_icon_tbl + 738 bytes
fs2_open_3_7_0-DEBUG.exe! game_init + 1531 bytes
fs2_open_3_7_0-DEBUG.exe! game_main + 519 bytes
fs2_open_3_7_0-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_0-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_0-DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Here is my path:

E:\GOG.com\Freespace 2\Freespace 2\fs2_open_3_7_0.exe -mod blueplanet\blueplanet2,blueplanet,mediavps_3612

Here is the normal startup error:

sounds.tbl(line 630):
Error: Missing required token: [#Flyby Sounds End]. Found [$UEF:      1   T_flyby2.wav,   0, 0.75, 1, 200, 400         ]  instead.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>



Thanks for any help.
Title: Re: Also have crash on BP Startup
Post by: MatthTheGeek on October 16, 2013, 12:41:25 pm
Code: [Select]
-mod blueplanet\blueplanet2,blueplanet,mediavps_3612
Should be -mod blueplanet2,blueplanet,mediavps_3612

If that doesn't fix it, Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
Title: Re: Also have crash on BP Startup
Post by: Scriptura on October 16, 2013, 12:54:01 pm
Ok, I fixed that, but now I get this:

Normal startup;

bp-shp.tbm(line 324):
Error: Required token = [#End], [$Subsystem:], [$Name], or [$Template], found [$Glowpoint overrides: ( "red_glow_15:1" "teal_glow_15:2" )].

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>

Open log:

bp-shp.tbm(line 222):
Error: Required token = [#End], [$Subsystem:], [$Name], or [$Template], found [$Glowpoint overrides: ( "red_glow_10:1,2" )].

KERNELBASE.dll! WaitForSingleObjectEx + 203 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_0-DEBUG.exe! Error + 229 bytes
fs2_open_3_7_0-DEBUG.exe! error_display + 369 bytes
fs2_open_3_7_0-DEBUG.exe! required_string_4 + 388 bytes
fs2_open_3_7_0-DEBUG.exe! parse_ship_values + 22940 bytes
fs2_open_3_7_0-DEBUG.exe! parse_ship + 1013 bytes
fs2_open_3_7_0-DEBUG.exe! parse_shiptbl + 374 bytes
fs2_open_3_7_0-DEBUG.exe! parse_modular_table + 267 bytes
fs2_open_3_7_0-DEBUG.exe! ship_init + 578 bytes
fs2_open_3_7_0-DEBUG.exe! game_init + 1686 bytes
fs2_open_3_7_0-DEBUG.exe! game_main + 519 bytes
fs2_open_3_7_0-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_0-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_0-DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Title: Re: Also have crash on BP Startup
Post by: MatthTheGeek on October 16, 2013, 01:02:57 pm
If that doesn't fix it, Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.

Even so, I can see your problem. You're trying to run BP without compatibility package with trunk builds. Either use the provided build, a build from there (http://www.hard-light.net/forums/index.php?topic=83318.0), or the compatibility package (http://www.hard-light.net/forums/index.php?topic=83606.0).