Hard Light Productions Forums
Hosted Projects - FS2 Required => Blue Planet => Topic started by: Scriptura on October 17, 2013, 11:31:41 am
-
I finish the Universal Truth mission in AoA, and it then gives me an error.
Here is the debug mode error:
Submodel <turret01b-arm> in model <orion2.pof> has a radius <= 0.1f
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
Log attached.
I'm using 3.7.1.SSE
[attachment deleted by ninja]
-
Please download this file: http://blueplanet.fsmods.net/E/Orion2.7z
Unpack it, and place the pof file in blueplanet\data\models.
Also, you do not need to run the debug executable, as it will be glacially slow compared to the release build.
-
That didn't seem to do anything, as I still got the same error on the normal build that I did before:
Red Alert: asked to delete ship (Beta 1) with invalid ship state (0)
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
ntdll.dll! RtlDetermineDosPathNameType_U + 386 bytes
There was no "Models" folder in my BluePlanet data folder, is it suppose to go in the overall data one?
-
If its asking to delete a ship with invalid state, usually it's been destroyed during the mission. I've had that problem before, I tell it yes, and continue on.
-
That particular bug is fixed in a slightly more recent version (http://scp.indiegames.us/mantis/view.php?id=2904) of FSO (9740 vs 9724 which the current BP builds are based off). Maybe The_E could update the build repository? :nervous:
Or just use Huskers suggestion to avoid the issue.
-
Huh..I didn't realize that it was actually letting me go through them all. I had to go through the entire Beta and Gamma wings.
-
Maybe The_E could update the build repository?
Done.
-
thank you :D