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General FreeSpace => FreeSpace Discussion => Topic started by: Xelion on July 07, 2002, 07:04:46 am

Title: Fs2 Campaign Trouble
Post by: Xelion on July 07, 2002, 07:04:46 am
Now I don't know why but everytime I attempt this mission; proving grounds I just can't seem to get the third objective, which is destroy Tiamat, does anyone have some useful advice.
Title: Fs2 Campaign Trouble
Post by: vyper on July 07, 2002, 10:16:09 am
Give me a reminder of what the mission's about! :wtf:
Title: Fs2 Campaign Trouble
Post by: TheVirtu on July 07, 2002, 11:05:55 am
Is that the one where you evacuate the GTD Aquataine from the nebula after the shivans arrive during a weapons test?
Title: Fs2 Campaign Trouble
Post by: vadar_1 on July 07, 2002, 11:43:47 am
isnt that a shivan corvette? I think thats the mission where you cant destroy it, its not a primary objective is it?
Title: Fs2 Campaign Trouble
Post by: TheVirtu on July 07, 2002, 12:03:26 pm
If you stayed near the corvette so the Aquataine could use you to guide the beams, it can be destroyed.
Title: Fs2 Campaign Trouble
Post by: vyper on July 07, 2002, 12:07:43 pm
Just checked - it is a secondary objective, and according to the mission file it is possible.
Title: Fs2 Campaign Trouble
Post by: penguin on July 07, 2002, 12:12:47 pm
I think I did it once, but the Aquataine jumped out w/ about 2% hull.
Title: Fs2 Campaign Trouble
Post by: adwight on July 08, 2002, 07:05:45 am
It also helps if you disarm the Tiamat, then the Aquitaine wouldn't have taken that much damage...;)
Title: Fs2 Campaign Trouble
Post by: CP5670 on July 08, 2002, 09:31:15 am
I play this mission by arming myself with the HL-7/MS/Stiletto2/Tempest combination and giving hornets to my wingmen. I just send all the wingmen to attack the Tiamat early on while I stay behind to defend the Aquitaine from bombers. While they are moving towards it, I try to disable its three Piranha launchers with Stiletto II missiles. The key thing is to have the wingmen damage the Tiamat as much as possible before its hull integrity falls bellow 11% or so. (at which point the "big ship" weapon tag kicks in and it becomes invulnerable to fighter weapons) They usually die long before it gets to the critical mark, but they are able to damage it enough for the Aquitaine to destroy it later on. Also, if the Aquitaine is able to leave with at least 60% hull integrity, you get a shiny OOG medal. ;)
Title: Fs2 Campaign Trouble
Post by: Hudzy on July 08, 2002, 11:06:47 am
If memory serves, you get the Order of Galatea for destroying that corvette.
Title: Fs2 Campaign Trouble
Post by: TheVirtu on July 08, 2002, 12:14:06 pm
Quote
Originally posted by Hudzy
If memory serves, you get the Order of Galatea for destroying that corvette.


Nada. Order of Galatea cannot be achieved in the campaign, you have to play one of Cetanu's online missions (forget what mission) to get it.
Title: Fs2 Campaign Trouble
Post by: Unknown Target on July 08, 2002, 01:17:03 pm
This is new... this is the first time in awhile I've actually seen someone ask for campaign help :D


Anyways, try getting your dumb-as-an-ass wingmen to kill it. If that doesn't work, they make a good distraction for the gunners :D :p
Title: Fs2 Campaign Trouble
Post by: penguin on July 08, 2002, 01:25:16 pm
Quote
Originally posted by TheVirtu
Nada. Order of Galatea cannot be achieved in the campaign, you have to play one of Cetanu's online missions (forget what mission) to get it.
This is incorrect... look at data/missions/SM2-03.fc2

You get the Order of Galatea medal if Aquataine jumps w/ greater than 50% hull.

All of the medals can be earned in the main campaign.
Title: Fs2 Campaign Trouble
Post by: Redfang on July 08, 2002, 03:19:43 pm
The Tiamat is hard to destroy, and it's not important. I've managed to destroy it, but I don't remember how. I guess I didn't have any special tactic. :p
 
Quote
Originally posted by CP5670
The key thing is to have the wingmen damage the Tiamat as much as possible before its hull integrity falls bellow 11% or so. (at which point the "big ship" weapon tag kicks in and it becomes invulnerable to fighter weapons) They usually die long before it gets to the critical mark, but they are able to damage it enough for the Aquitaine to destroy it later on. Also, if the Aquitaine is able to leave with at least 60% hull integrity, you get a shiny OOG medal. ;)

 
The "big ship" flag always affects, your fighter weapons can't damage big ships because of that flag. But your wingmates can, just like enemies. It might decrease damage from other than you fighters too, but I'm not too sure about that. And the ship becomes invulnerable to fighter weapons after it's hull is below 10% (not sure if 10%), but I guess wingmates and enemies can still damage it.
 
And the Aquitaine has to leave with at least 50% hull, after it has launched escape pods you won't get the medal. :) That was the last medal I got, and was it third or fourth or what time I was going through the main campaign before I got it. :)
Title: Fs2 Campaign Trouble
Post by: TheVirtu on July 08, 2002, 04:03:39 pm
Ah damnit, I've had this game 3 years and I still dont know everything about it :D
Title: Fs2 Campaign Trouble
Post by: Xelion on July 09, 2002, 05:34:20 am
Thanks everyone, this is the first time I've got a response thats actually going to help me on this mission.

Cheers! :D
Title: Fs2 Campaign Trouble
Post by: Xelion on May 03, 2004, 11:41:40 pm
Ok, I wanted to revive this thread because I never actually got to destroying the Tiamat in the Fs2 Campaign Mission 'Proving Ground', and no it didn't take me this much time to realise that :p. At the time I just thought I'll accept it. Roughly 2 years on and with more flight experience and a better computer I still can't destroy it. I have gotten better but my tactics or strategies in this mission seem to fail, I don't know what I'm doing wrong...

Fighter: Perseus Interceptor
Loadout
Primary:  Subach HL-7, Morning Star
Secondary: Tempest (160),  Stiletto II (5)

Heres a description of what I do in the mission
First of all defending the GTC Oberon is easy, most of my times I concentrate on just one stealth fighter and take it back to the Aquitaine. On completing that objective (Time: 02.55), I'm about 100m infront of the Aquitaine, ready to intercept the first wave of Shivan fighters in about 20 seconds. The Maras come in and I destroy all four with Tempests in less than 45 seconds. After that I'll take out a second wave of fighters (wing of 4 Astaroths) that warp in at the rear of the Aquitaine, assuming my wingmen have elminated all of the Nahema bombers that warped in around the Oberon.
Around that time the Tiamat and a wing (4) of Nephilim Bombers warp in, this is when I roughly message my wingmen to attack the Tiamt, and I destroy the bombers. After that its a few minutes of just taking out weapons on the Tiamat and providing sensor coverage, sometimes I might even take out both engines. As time progresses in the mission, the Tiamats hull reaches between 40-50%, I simply can not get it any lower than that.
About a minute at most before the Aquitaines departure does Epsilon wing arrive.. which is too late. The Aquitaine's hull generally stays between 60-85%. Getting the Medal 'Order of Galatea' isn't a problem.

My problem is destroying the Tiamat???

Any strategies/tactics would be helpful. Also if someone could post a screeny of the Tiamat with about 2% hull and also getting destroyed, I don't believe u can actually destroy it :sigh:

Another question on the side, What is your latest highest ranking?? in the Fs2 Campaign, since u last played it.
Title: Fs2 Campaign Trouble
Post by: Ghostavo on May 04, 2004, 01:57:35 am
Can't the EMP missiles (forgot their names) destroy the Timiat? :doubt:
Title: Fs2 Campaign Trouble
Post by: Col. Fishguts on May 04, 2004, 02:43:06 am
You CAN destroy it....I did  it a few times. My tactic was to keep your wingmates guarding the Aquitaine (don't waste them on the Tiamat), and keep yourself between the two capships teo keep sensor contact. Take out some beam cannons with Trebs.
Disabling the corvette is a bad idea, since IIRC this will get it out of range of the Aquitaine's beam cannons more quickly
Title: Fs2 Campaign Trouble
Post by: Xelion on May 04, 2004, 04:47:08 am
Quote
Originally posted by Col. Fishguts
Take out some beam cannons with Trebs.

Trebs are not in the loadout, and neither in the arsenal yet.

Ghostavo EMP missiles screw around with the electronics of a ship, eg bombers can't grab a target lock or capships can't fire weapons.

Well I'll try that tactic tonight Col. Fishguts.
Title: Fs2 Campaign Trouble
Post by: Hippo on May 04, 2004, 08:06:35 am
I've done it before...

I'll try tonite again, and get a screenie of it...
Title: Fs2 Campaign Trouble
Post by: Ghostavo on May 04, 2004, 09:03:22 am
I destroyed the Timiat after the Aquitaine got out... with EMP!!!
Title: Fs2 Campaign Trouble
Post by: Xelion on May 04, 2004, 09:07:31 am
Ok I'll try that tomorrow night...
Title: Fs2 Campaign Trouble
Post by: Antares on May 04, 2004, 11:08:19 am
Ghostavo is correct.  EMP missiles are the only weapons in the mission which are capable of destroying the Tiamat.  The disadvantage here is that EMP weapons can severely disrupt your wingman AI.  In this particular mission, affected wingmen might attack the Aquitaine; in later "Capella" missions, they'll actually try to engage the Sathanas fleet around the sun, if their orders are set to "Engage at Will".

The quickest, easiest way to go about this mission is to use a Herc II outfitted with Tempests and EMPs.  Whether or not you successfully protect the Oberon is irrelevant.  When the Tiamat arrives, make use of the Tempests to destroy its frontal beam turret.  This requires some fancy flying, as you'll be engaged by multiple Basilisks and pounded by the Tiamat's flak guns.  Fortunately, you'll have an abundance of Tempests, so don't spare the trigger.  If your shields drop or your hull integrity falls, take shelter nearer to the Aquitaine to get out of range of the Tiamat's guns.

Tell your wingmen to defend the Aquitaine itself.  When the hostile fighters and bombers have been destroyed, order them to attack the Tiamat.  Both the Aquitaine and your fighters will be able to inflict heavy damage to the corvette, but more likely than not, the Aquitaine will jump out before completely destroying the Tiamat.  What's important is that you manage to disable the corvette before the destroyer leaves; if you don't, it will jump out seconds after the Aquitaine does.

Once the corvette is disabled, you can sit back at a safe distance and diminish its remaining hull integrity with a barrage of EMPs.  You'll need to reload your ammunition several times, so for the sake of speed, crank up your time compression to the max when firing and when calling for support ships.

Tiamat objective neutralized. :drevil:
Title: Fs2 Campaign Trouble
Post by: Xelion on May 04, 2004, 10:46:27 pm
Did [V] do that on purpose?
Title: Fs2 Campaign Trouble
Post by: Antares on May 04, 2004, 11:02:39 pm
Yes.  This is why the next mission arc places you in a bomber squadron; with cyclops ordinance, you can destroy ships able to withstand your normal weapons.

The way in which you are "supposed to" complete Proving Grounds entails maintaining a certain minimum distance between yourself and the Tiamat--somewhere between 1000 and 1500 meters, if I recall.  One of the SCP folks would probably know for certain.  This distance allows you to provide sensor support to the Aquitaine, which will in turn barrage the Tiamat with its beams.  Unfortunately, some of the Aquitaine's beams are usually damaged in the course of the assault, making it impossible for the destroyer to neutralize the Tiamat during the allotted time.  Disabling the Tiamat seems to allow the Aquitaine to fire upon it more freely, but the destroyer will still probably depart before the corvette goes down.