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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: QXMX on July 03, 2001, 05:51:00 pm

Title: Section-specific destruction
Post by: QXMX on July 03, 2001, 05:51:00 pm
I've been thinking about how turrets work and such, and I thought of a way to make it so that you could destroy a ship section by section.  Create a main hull, then make the other sections of the hull subsystems with a high percentage hitpoint count in the tbl files.  The only problem is that they'd be vulnerable to subsystem damage.

Any thoughts?

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Co-Creator, GroundZero (//"http://www.subspacezero.com")
ICQ# 117983680
Title: Section-specific destruction
Post by: Jabu on July 03, 2001, 05:55:00 pm
I think that was one of HLP's first real discussions, a way to implement geo-mod into Freespace.

No-one actually did anything, though  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Section-specific destruction
Post by: phreak on July 03, 2001, 06:21:00 pm
it may work with scripting.
Title: Section-specific destruction
Post by: QXMX on July 04, 2001, 02:46:00 am
How much was it talked about?

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Co-Creator, GroundZero ("http://www.subspacezero.com")
ICQ# 117983680
Title: Section-specific destruction
Post by: Jabu on July 04, 2001, 02:51:00 am
I think it went on a few pages  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)