Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 29, 2013, 06:15:35 am
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Here is the nightly for Windows on 29 Oct 2013 - Revision 9989
Group: NO-SSE
fso-WIN-NO-SSE-20131029_r9989.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20131029_r9989.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20131029_r9989.md5)
Group: Standard
fso-WIN-Standard-20131029_r9989.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20131029_r9989.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20131029_r9989.md5)
Group: SSE
fso-WIN-SSE-20131029_r9989.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20131029_r9989.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20131029_r9989.md5)
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r9987 | niffiwan | 2013-10-28 05:44:17 -0500 (Mon, 28 Oct 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/parselo.h
Remove stuff_sound declaration - was never implemented
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r9988 | niffiwan | 2013-10-28 05:49:40 -0500 (Mon, 28 Oct 2013) | 3 lines
Changed paths:
M /trunk/fs2_open/code/hud/hudartillery.cpp
M /trunk/fs2_open/code/hud/hudartillery.h
From X3N0-Life-Form: add custom sound for SSM strikes
(I updated the patch to use parse_sound instead of the missing stuff_sound)
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r9989 | niffiwan | 2013-10-29 03:41:30 -0500 (Tue, 29 Oct 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
Fix mantis 2938: ship.time_first_tagged should be initialised to 0
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