Hard Light Productions Forums
Hosted Projects - FS2 Required => Blue Planet => Topic started by: InsaneBaron on October 30, 2013, 03:06:18 pm
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While taking another run at BP:AoA, I realized something about Finding Sanctuary.
From the briefing:
"...We cannot risk sending any of our capital ships into the nebula due to the intense gravitational forces within the nebula. The shielding of your fighters should be sufficient to protect you from the gravitational pull for a short while..."
Ok, the whole reason they send you in is because the nebula is too dangerous for capships. If they can't even send in a cruiser ofr a short time...
How is the Sanctuary surviving? :confused:
I imagine there's an obvious explanation that I missed, but what?
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'Cause it's a haunted ship driven by mad man.
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obviously i am not on the dev team so this is speculation but
1 the sanctuary is designed to be self sufficient so will have the materials and tech needed to repair itself.
2 the crew have had a much longer time to study the region in detail so could probably navigate the region much better, avoiding the worst of the effects and even perhaps learning to use them to the ships advantage
3 the vishans could easily had a hand in events surrounding the sanctuary long before the events of AoA
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4) the forces in question occur during subspace transitions, and the Sanctuary jumped in during a lull or cruised in on sublights when time wasn't as critical.
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4) the forces in question occur during subspace transitions, and the Sanctuary jumped in during a lull or cruised in on sublights when time wasn't as critical.
shields dont work in subspace
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they might work in the transition!!
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they might work in the transition!!
The shielding of your fighters should be sufficient to protect you from the gravitational pull for a short while...
If they only needed to be protected during the subspace transition, your fighter's shields would only be stressed once (or twice... once when arriving, once when leaving), so there would be no mention of a time constraint.
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Good theories guys!
If the danger is only when a capship is jumping, then it seems fairly reasonable that the Sanctuary could time their jump right, avoid gravitation eddies, et cetera, because A. They've had 50 years to study the nebula and B. They're jumping OUT of the nebula to a safe place, while and 14thBG ships would have to jump IN and risk warping right into a dangerous gravity eddy or something.
Alternately, maybe the nebula is safe as long as you don't blunder into the risky "Gravitational Eddies". Shields can apparently protect you from these. Between its experience with the nebula and the fact that it sits mostly still, the Sanctuary could likely avoid getting caught in one of these; but if, say, the Labouchere was to try and navigate the path to it that Alpha wing took, it would likely have gotten caught.
I'd still be interested in any dev team comments!
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Alternately, maybe the nebula is safe as long as you don't blunder into the risky "Gravitational Eddies". Shields can apparently protect you from these.
Pretty much this. It's too much of a risk for the 14th Battlegroup to send capships in, but when you're a refugee ship carrying the last remnants of your entire species, being hunted and running out of options...
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Alternately, maybe the nebula is safe as long as you don't blunder into the risky "Gravitational Eddies". Shields can apparently protect you from these.
Pretty much this. It's too much of a risk for the 14th Battlegroup to send capships in, but when you're a refugee ship carrying the last remnants of your entire species, being hunted and running out of options...
That makes sense- "We either take our chances in this nebula or let the Shivans catch us." With 50 years of experience I imagine the Sanctuary could have found good ways to avoid the eddies- or maybe the eddies are mostly stationary, so if you sit in one place you won't gt hit? Maybe I'm analyzing it too much, but I guess there are solutions that make sense.
Thanks Darius! :cool: