Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Vasudan Admiral on July 08, 2002, 04:17:30 am

Title: phantom objects
Post by: Vasudan Admiral on July 08, 2002, 04:17:30 am
i have seen them being talked about somewhere in this place, but couldn't find it when i need it. typical
anyway, i have made a small transport model which looks pretty cool, but it's hull is parented to a "detail0" phantom object. it probably means it will crash if i try activating the turrets.
how do i glue the four turrets on without there being a phantom object forming from the group detail0? currently i select them all, then glue them to the hull in one go as a sibling. it won't let me glue them as anything else. BTW they are single part turrets :)
Title: phantom objects
Post by: Petrarch of the VBB on July 08, 2002, 01:12:19 pm
All I can say is this:
Vasudan Escape pods are never used to evacuate personell, only data and records, and second, an Admiral would never leave his ship. If it were destroyed, he would die with it!
Title: phantom objects
Post by: Unknown Target on July 08, 2002, 01:14:03 pm
:wtf:
Title: phantom objects
Post by: Pera on July 08, 2002, 01:53:36 pm
I have to admit I thought I was knew FS modelling pretty well, but even after reading through the first post several times, I still don't understand what you mean.

Could you copy/paste the truespace hierarchy tree here?
Title: Re: phantom objects
Post by: aldo_14 on July 08, 2002, 04:06:29 pm
Quote
Originally posted by Vasudan Admiral
i have seen them being talked about somewhere in this place, but couldn't find it when i need it. typical
anyway, i have made a small transport model which looks pretty cool, but it's hull is parented to a "detail0" phantom object. it probably means it will crash if i try activating the turrets.
how do i glue the four turrets on without there being a phantom object forming from the group detail0? currently i select them all, then glue them to the hull in one go as a sibling. it won't let me glue them as anything else. BTW they are single part turrets :)


Um.... are you gluing a light to the detail0 hull?  If so, don't.  Also, try gluing each turret/light combo individually (click hull, click turret, click hull, click turret, etc).... I think the group of turrets could create such an empty object.
Title: phantom objects
Post by: Unknown Target on July 08, 2002, 06:04:59 pm
Could you reform that into actual sentences?
Title: phantom objects
Post by: Vasudan Admiral on July 08, 2002, 09:22:00 pm
Quote
Vasudan Escape pods are never used to evacuate personell, only data and records, and second, an Admiral would never leave his ship. If it were destroyed, he would die with it!
does that really matter? :doubt: it was just a thought i had for location. i am in sydney if you really wanna know.

Quote
I have to admit I thought I was knew FS modelling pretty well, but even after reading through the first post several times, I still don't understand what you mean.

Could you copy/paste the truespace hierarchy tree here?

what i mean is that in modelview, i click the main hull in sub-object editor and it says it has a parent object-detail0.
i can't copy & paste the ts heirarchy, so i will do my best to copy it.
anything in brakets is a description. :D

Scene
|
|--detail0 (first lod group)
|      |
|      |--0 (main hull)
|      |
|      |--turret01
|      |      |
|      |      |--turret (turret model)
|      |      |
|      |      |--LocLight,2 (the light glued to the object)
|      |      
|      |--turret02
|      |      |
|      |      |--turret (turret model)
|      |      |
|      |      |--LocLight,2 (the light glued to the object)
|     \/(other two turrets)
|
|--detail1 (second lod group)
|      |
|      |--0 (second lod model)
|      |
|      |--LocLight,2
\/
(third lod-same as second)
/\
|--debris1 (changed to 01 in modview-first debris group of three)
|      |
|      |--debris (first debris model)
|      |
|      |--LocLight,2
(goes on with two more debris pieces)
to answer aldo, no, i'm not gluing a light to detail0. and how would i glue each one to the hull without the second turret being a sibling of the first group, and the third a sibling of the first group and second turret?
Title: phantom objects
Post by: Pera on July 09, 2002, 05:02:25 am
Don't you have turrets glued in the LOD:s?
Title: phantom objects
Post by: Petrarch of the VBB on July 09, 2002, 07:25:56 am
Quote
Originally posted by Vasudan Admiral
does that really matter? :doubt: it was just a thought i had for location. i am in sydney if you really wanna know.


Yes, It does matter, you have to be accurate, you know.
Title: phantom objects
Post by: Redfang on July 09, 2002, 07:35:11 am
Quote
Originally posted by Petrarch of th VBB


Yes, It does matter, you have to be accurate, you know.

 
Yeah, right.
 
Where did he say that it was going to be an escape pod? :rolleyes:
Title: phantom objects
Post by: Vasudan Admiral on July 09, 2002, 07:55:16 am
<----location
and no i don't glue turrets to lods volition didn't.
and for some reason when i re-converted it it is fine. and i can't remember what i did. errrr :mad:
Title: phantom objects
Post by: aldo_14 on July 09, 2002, 04:18:44 pm
Quote
Originally posted by Vasudan Admiral

and how would i glue each one to the hull without the second turret being a sibling of the first group, and the third a sibling of the first group and second turret?


Well, what I read you as doing is gluing all the turret (model-light groups) together as sibling before gluing that group to the hull model.
Title: phantom objects
Post by: Vasudan Admiral on July 09, 2002, 07:04:32 pm
mabey. if i fiddle for long enough it seems to work. strange.
Title: phantom objects
Post by: IPAndrews on July 10, 2002, 09:52:14 am
For god's sake people, use Truespace's Trueview extention. It makes things much easier.
Title: phantom objects
Post by: karajorma on July 10, 2002, 10:45:23 am
Doesn`t that only come with TS4 and above?

If you have TS4 though, it is great. I use it myself :)
Title: phantom objects
Post by: Vasudan Admiral on July 10, 2002, 07:39:53 pm
where is the true view thing? the keyframe animator is pretty lame.
Title: phantom objects
Post by: Anaz on July 10, 2002, 07:51:29 pm
tell us where it is, and we'll use it...
Title: phantom objects
Post by: karajorma on July 11, 2002, 03:48:05 am
Left click on the Truespace eXtensions button(it's next to the buttons for Quad divide, mirror and polygon reduction). A new dock will open. Click on the Trueview Heirarchy editor.

You can now drag and drop objects until the heirachy is good.
Title: phantom objects
Post by: Vasudan Admiral on July 11, 2002, 06:36:22 am
if you don't have it, http://truespacez.virtualave.net/tru_plugs.htm you can get some other plug-in's there but they aren't much use. oh, and BTW in case anyone is wondering, it is free :) check the readme :D
Title: phantom objects
Post by: Anaz on July 11, 2002, 12:38:33 pm
lol...I lost the button...but I found it again, and I already have trueview...