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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 05, 2013, 03:26:15 pm
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Here is the nightly for OS X on 05 Nov 2013 - Revision 10010
Group: Standard
fso-OSX-Standard-20131105_r10010.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20131105_r10010.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20131105_r10010.md5)
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r9998 | niffiwan | 2013-11-02 05:15:59 -0500 (Sat, 02 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudtarget.cpp
Fix mantis 2905: lead sight for secondaries uses subsys distance when targeting a subsys
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r9999 | niffiwan | 2013-11-02 05:31:49 -0500 (Sat, 02 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
some updates to r9885 per discussion with Goober5000
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r10000 | Goober5000 | 2013-11-02 13:13:45 -0500 (Sat, 02 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/autopilot/autopilot.cpp
M /trunk/fs2_open/code/io/keycontrol.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
make support ship deployment more robust, and prevent an edge case where too many support ships could be in the mission at one time
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r10001 | Goober5000 | 2013-11-02 13:16:55 -0500 (Sat, 02 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudsquadmsg.cpp
fix somebody's spelling
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r10002 | Goober5000 | 2013-11-02 13:39:42 -0500 (Sat, 02 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
oh come on
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r10003 | Goober5000 | 2013-11-02 13:44:51 -0500 (Sat, 02 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
fail
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r10004 | Goober5000 | 2013-11-02 23:31:38 -0500 (Sat, 02 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/ship/ship.cpp
fix some more loose ends in the revised support ship code
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r10005 | Goober5000 | 2013-11-03 12:56:43 -0600 (Sun, 03 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
some calculations will be above 999999, so just do it this way; the end result doesn't matter anyway as we just need the minimum
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r10006 | The_E | 2013-11-04 09:09:26 -0600 (Mon, 04 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelinterp.cpp
Adds a safety check to model_render_glow_points to stop it from blowing up when a glowpoint texture is for some reason not available
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r10007 | The_E | 2013-11-04 12:42:47 -0600 (Mon, 04 Nov 2013) | 2 lines
Changed paths:
M /trunk/fs2_open/code/debris/debris.cpp
Make sure entries in the Debris[] array get cleared properly upon deletion
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r10008 | The_E | 2013-11-04 12:43:34 -0600 (Mon, 04 Nov 2013) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
Adds a check to the mn.Debris table in lua to check for invalid debris pieces
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r10009 | The_E | 2013-11-04 13:04:39 -0600 (Mon, 04 Nov 2013) | 2 lines
Changed paths:
M /trunk/fs2_open/code/mission/missiongoals.cpp
Make sure we only write to the event log if the buffer to do this actually exists
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r10010 | Goober5000 | 2013-11-04 20:00:29 -0600 (Mon, 04 Nov 2013) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ship/shipfx.h
M /trunk/fs2_open/code/sound/sound.cpp
M /trunk/fs2_open/code/sound/sound.h
M /trunk/fs2_open/code/species_defs/species_defs.h
game_snd has a STL field, so it is properly a class
and consequently species_info needs to be a class as well
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