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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 07, 2013, 06:09:23 am

Title: Nightly (Windows): 07 Nov 2013 - Revision 10023
Post by: SirKnightly on November 07, 2013, 06:09:23 am
Here is the nightly for Windows on 07 Nov 2013 - Revision 10023

Group: NO-SSE
fso-WIN-NO-SSE-20131107_r10023.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20131107_r10023.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20131107_r10023.md5)

Group: Standard
fso-WIN-Standard-20131107_r10023.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20131107_r10023.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20131107_r10023.md5)

Group: SSE
fso-WIN-SSE-20131107_r10023.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20131107_r10023.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20131107_r10023.md5)

Code: [Select]
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r10015 | The_E | 2013-11-06 11:14:11 -0600 (Wed, 06 Nov 2013) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp

Moves game_settings.tbl parsing up a few lines so that it takes place before graphics are initialized (Necessary due to the table deciding whether to load external shaders or not)

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r10016 | Wanderer | 2013-11-06 13:10:25 -0600 (Wed, 06 Nov 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/lab/lab.cpp

Fix to prevent invalid weapon bitmap references from being created in the lab.
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r10017 | Wanderer | 2013-11-06 13:22:46 -0600 (Wed, 06 Nov 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

Assert to trap lua getSignature access to objects with invalid signature.
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r10018 | Wanderer | 2013-11-06 14:25:46 -0600 (Wed, 06 Nov 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/physics/physics.cpp

Fix for Mantis #2784
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r10019 | Goober5000 | 2013-11-06 17:28:15 -0600 (Wed, 06 Nov 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/profiling.cpp

fix warning and mismatched line endings
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r10020 | Goober5000 | 2013-11-06 18:14:18 -0600 (Wed, 06 Nov 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/gamesequence/gamesequence.cpp
   M /trunk/fs2_open/code/globalincs/pstypes.h
   M /trunk/fs2_open/code/parse/scripting.cpp
   M /trunk/fs2_open/code/parse/scripting.h
   M /trunk/fs2_open/code/weapon/weapon.h

make script_hook behave as a POD object, and fix some parameter passing
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r10021 | Goober5000 | 2013-11-06 19:57:52 -0600 (Wed, 06 Nov 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/ai.h
   M /trunk/fs2_open/code/ai/aibig.h
   M /trunk/fs2_open/code/hud/hudtarget.h
   M /trunk/fs2_open/code/lab/lab.cpp
   M /trunk/fs2_open/code/model/modelanim.cpp
   M /trunk/fs2_open/code/model/modelanim.h
   M /trunk/fs2_open/code/network/multimsgs.h
   M /trunk/fs2_open/code/object/objectsnd.h
   M /trunk/fs2_open/code/parse/sexp.h
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shipfx.h
   M /trunk/fs2_open/code/ship/shiphit.h
   M /trunk/fs2_open/code/weapon/beam.h
   M /trunk/fs2_open/code/weapon/swarm.h
   M /trunk/fs2_open/code/weapon/weapon.h

ship_subsys is now a class
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r10022 | Wanderer | 2013-11-07 02:51:43 -0600 (Thu, 07 Nov 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/lab/lab.cpp

Fix for Mantis #2806 - added option to rotate the turrets according to 'initial' state animation code in the lab - option enabled by default but can be toggled via render options
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r10023 | niffiwan | 2013-11-07 03:25:18 -0600 (Thu, 07 Nov 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

Fix mantis 2946 part B: set defaults ets when calling shields-on
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