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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 08, 2013, 10:33:53 am

Title: Nightly (OS X): 08 Nov 2013 - Revision 10028
Post by: SirKnightly on November 08, 2013, 10:33:53 am
Here is the nightly for OS X on 08 Nov 2013 - Revision 10028

Group: Standard
fso-OSX-Standard-20131108_r10028.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20131108_r10028.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20131108_r10028.md5)

Code: [Select]
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r10024 | Wanderer | 2013-11-07 13:58:18 -0600 (Thu, 07 Nov 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/math/vecmat.cpp
   M /trunk/fs2_open/code/math/vecmat.h
   M /trunk/fs2_open/code/model/modelread.cpp

Fix for Mantis #2352 - Turret reset when idle woes and other limited rotation turret woes.
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r10025 | The_E | 2013-11-08 08:24:18 -0600 (Fri, 08 Nov 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp

Adds depth buffer access to post processing shaders (via use of the depth_tex uniform)
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r10026 | The_E | 2013-11-08 08:28:41 -0600 (Fri, 08 Nov 2013) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp

Ooops, small buffer collision. Need to load the depth buffer to texture unit 2.

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r10027 | The_E | 2013-11-08 08:29:37 -0600 (Fri, 08 Nov 2013) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp

...aaand cleanup

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r10028 | Wanderer | 2013-11-08 09:47:38 -0600 (Fri, 08 Nov 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/menuui/techmenu.cpp
   M /trunk/fs2_open/code/model/model.h
   M /trunk/fs2_open/code/model/modelread.cpp

Continued on Mantis #2806
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