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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 09, 2013, 06:11:44 am
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Here is the nightly for Windows on 09 Nov 2013 - Revision 10035
Group: NO-SSE
fso-WIN-NO-SSE-20131109_r10035.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20131109_r10035.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20131109_r10035.md5)
Group: Standard
fso-WIN-Standard-20131109_r10035.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20131109_r10035.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20131109_r10035.md5)
Group: SSE
fso-WIN-SSE-20131109_r10035.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20131109_r10035.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20131109_r10035.md5)
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r10025 | The_E | 2013-11-08 08:24:18 -0600 (Fri, 08 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
Adds depth buffer access to post processing shaders (via use of the depth_tex uniform)
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r10026 | The_E | 2013-11-08 08:28:41 -0600 (Fri, 08 Nov 2013) | 2 lines
Changed paths:
M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
Ooops, small buffer collision. Need to load the depth buffer to texture unit 2.
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r10027 | The_E | 2013-11-08 08:29:37 -0600 (Fri, 08 Nov 2013) | 2 lines
Changed paths:
M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
...aaand cleanup
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r10028 | Wanderer | 2013-11-08 09:47:38 -0600 (Fri, 08 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/menuui/techmenu.cpp
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/model/modelread.cpp
Continued on Mantis #2806
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r10029 | The_E | 2013-11-08 12:06:15 -0600 (Fri, 08 Nov 2013) | 2 lines
Changed paths:
M /trunk/fs2_open/code/graphics/gropenglshader.cpp
Small performance improvement: Only call opengl_shader_t::uniforms::end() once, not every iteration.
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r10030 | Wanderer | 2013-11-08 15:14:30 -0600 (Fri, 08 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudtargetbox.cpp
Solution to issues mentioned in Mantis #2949
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r10031 | Wanderer | 2013-11-08 16:02:20 -0600 (Fri, 08 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/render/3dlaser.cpp
Fix for Mantis #2807 - not particularly elegant fix but enough to prevent the reported null vec issue
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r10032 | niffiwan | 2013-11-08 23:14:14 -0600 (Fri, 08 Nov 2013) | 3 lines
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
Fix mantis 2946 part C: when enabling sheields, only rebalance ETS if the shields were previously off
Also fix same issue in alter-ship-flag ( "no-shields" ... )
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r10033 | The_E | 2013-11-09 03:57:01 -0600 (Sat, 09 Nov 2013) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
Make sure is-facing does not blow up id OSWPT_TYPE_NONE is encountered
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r10034 | niffiwan | 2013-11-09 04:08:09 -0600 (Sat, 09 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
oops - using the right pointer helps (from r10032)
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r10035 | niffiwan | 2013-11-09 04:16:16 -0600 (Sat, 09 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
Revert "oops - using the right pointer helps (from r10032)" (too hasty)
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