Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 13, 2013, 06:10:23 am

Title: Nightly (Windows): 13 Nov 2013 - Revision 10054
Post by: SirKnightly on November 13, 2013, 06:10:23 am
Here is the nightly for Windows on 13 Nov 2013 - Revision 10054

Group: NO-SSE
fso-WIN-NO-SSE-20131113_r10054.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20131113_r10054.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20131113_r10054.md5)

Group: Standard
fso-WIN-Standard-20131113_r10054.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20131113_r10054.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20131113_r10054.md5)

Group: SSE
fso-WIN-SSE-20131113_r10054.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20131113_r10054.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20131113_r10054.md5)

Code: [Select]
------------------------------------------------------------------------
r10054 | The_E | 2013-11-13 01:38:49 -0600 (Wed, 13 Nov 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/modelanim.cpp
   M /trunk/fs2_open/code/model/modelanim.h
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

Revert revision 10051: If we're going to use a global vector to store animation info, we need to fill it (and the references to it) too.
------------------------------------------------------------------------