Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 14, 2013, 06:10:05 am
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Here is the nightly for Windows on 14 Nov 2013 - Revision 10060
Group: NO-SSE
fso-WIN-NO-SSE-20131114_r10060.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20131114_r10060.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20131114_r10060.md5)
Group: Standard
fso-WIN-Standard-20131114_r10060.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20131114_r10060.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20131114_r10060.md5)
Group: SSE
fso-WIN-SSE-20131114_r10060.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20131114_r10060.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20131114_r10060.md5)
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r10055 | niffiwan | 2013-11-13 05:10:58 -0600 (Wed, 13 Nov 2013) | 3 lines
Changed paths:
M /trunk/fs2_open/code/sound/sound.cpp
fix gcc warning: [-Wreorder]
game_snd::flags will be initialised after uint game_snd::signature
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r10056 | Goober5000 | 2013-11-13 17:04:48 -0600 (Wed, 13 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
don't unnecessarily retime collision checks
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r10057 | Goober5000 | 2013-11-13 18:09:12 -0600 (Wed, 13 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelanim.cpp
M /trunk/fs2_open/code/model/modelanim.h
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
restore r10051, this time allocating triggered_rotation instances when we need them
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r10058 | Goober5000 | 2013-11-13 19:46:54 -0600 (Wed, 13 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/object/deadobjectdock.cpp
M /trunk/fs2_open/code/object/deadobjectdock.h
M /trunk/fs2_open/code/object/object.cpp
M /trunk/fs2_open/code/object/objectdock.cpp
M /trunk/fs2_open/code/object/objectdock.h
clear dock lists when objects are deleted, and redundantly clear them between missions and when object instances are destroyed (Mantis #2952)
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r10059 | Goober5000 | 2013-11-13 23:26:21 -0600 (Wed, 13 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/object/deadobjectdock.cpp
M /trunk/fs2_open/code/object/deadobjectdock.h
M /trunk/fs2_open/code/object/object.cpp
M /trunk/fs2_open/code/object/objectdock.cpp
M /trunk/fs2_open/code/object/objectdock.h
M /trunk/fs2_open/code/object/parseobjectdock.cpp
M /trunk/fs2_open/code/object/parseobjectdock.h
sync functions for freeing dock instances
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r10060 | Goober5000 | 2013-11-13 23:58:12 -0600 (Wed, 13 Nov 2013) | 4 lines
Changed paths:
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/mission/missionparse.h
M /trunk/fs2_open/code/missionui/missionshipchoice.h
M /trunk/fs2_open/code/missionui/missionweaponchoice.h
M /trunk/fs2_open/code/network/multi.h
M /trunk/fs2_open/code/network/multi_ingame.cpp
M /trunk/fs2_open/code/network/multi_observer.cpp
M /trunk/fs2_open/code/network/multiutil.cpp
M /trunk/fs2_open/code/network/multiutil.h
M /trunk/fs2_open/code/object/parseobjectdock.h
turn p_object into a class
ensure that p_object dock instances are cleared between missions, not just when the game exits
handle Player_start_pobject in a saner way
the p_object Reset method is nice, but it turns out we don't need it
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