Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 21, 2013, 01:08:51 pm
-
Here is the nightly for Windows on 21 Nov 2013 - Revision 10143
Group: NO-SSE
fso-WIN-NO-SSE-20131121_r10143.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20131121_r10143.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20131121_r10143.md5)
Group: Standard
fso-WIN-Standard-20131121_r10143.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20131121_r10143.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20131121_r10143.md5)
Group: SSE
fso-WIN-SSE-20131121_r10143.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20131121_r10143.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20131121_r10143.md5)
------------------------------------------------------------------------
r10130 | karajorma | 2013-11-20 05:26:55 -0600 (Wed, 20 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/localization/localize.cpp
Yarn's fix for Mantis 2941 (Strings.tbms without the current language crash the game).
------------------------------------------------------------------------
r10131 | Goober5000 | 2013-11-20 21:06:31 -0600 (Wed, 20 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/species_defs/species_defs.cpp
M /trunk/fs2_open/code/species_defs/species_defs.h
M /trunk/fs2_open/code/weapon/weapons.cpp
allow modder to specify countermeasure type on a per-species basis
------------------------------------------------------------------------
r10132 | chief1983 | 2013-11-20 23:42:55 -0600 (Wed, 20 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
Fix #2959 by reverting r10082. I can probably talk zookeeper into converting the troublesome SCP_vectors into static variables so this isn't causing memset issues.
------------------------------------------------------------------------
r10135 | zookeeper | 2013-11-21 01:03:50 -0600 (Thu, 21 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/hud/hudescort.cpp
M /trunk/fs2_open/code/hud/hudets.cpp
M /trunk/fs2_open/code/hud/hudshield.cpp
M /trunk/fs2_open/code/hud/hudshield.h
M /trunk/fs2_open/code/hud/hudtarget.cpp
M /trunk/fs2_open/code/io/keycontrol.cpp
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/model/modelread.cpp
M /trunk/fs2_open/code/network/multi_ingame.cpp
M /trunk/fs2_open/code/network/multi_obj.cpp
M /trunk/fs2_open/code/network/multimsgs.cpp
M /trunk/fs2_open/code/object/collideshipship.cpp
M /trunk/fs2_open/code/object/collideshipweapon.cpp
M /trunk/fs2_open/code/object/object.cpp
M /trunk/fs2_open/code/object/object.h
M /trunk/fs2_open/code/object/objectshield.cpp
M /trunk/fs2_open/code/object/objectshield.h
M /trunk/fs2_open/code/parse/lua.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/ship/shield.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/ship/shiphit.cpp
M /trunk/fs2_open/code/weapon/beam.cpp
Merged model point shields from zookeeper branch.
------------------------------------------------------------------------
r10136 | Goober5000 | 2013-11-21 01:05:45 -0600 (Thu, 21 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/fred.rc
M /trunk/fs2_open/code/fred2/missionsave.cpp
M /trunk/fs2_open/code/fred2/resource.h
M /trunk/fs2_open/code/fred2/shipflagsdlg.cpp
M /trunk/fs2_open/code/fred2/shipflagsdlg.h
M /trunk/fs2_open/code/hud/hudtarget.cpp
M /trunk/fs2_open/code/mission/missionmessage.cpp
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/mission/missionparse.h
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/ship/ship.h
scramble messages on a per-ship basis
------------------------------------------------------------------------
r10137 | zookeeper | 2013-11-21 01:37:06 -0600 (Thu, 21 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
Remember to initialize shield_point_augment_ctrls.
------------------------------------------------------------------------
r10138 | Goober5000 | 2013-11-21 01:50:05 -0600 (Thu, 21 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
Fix an actual Volition bug. This has AI balance implications, but it's already in the "pick a random weapon" section, so it will probably be all right.
------------------------------------------------------------------------
r10139 | Goober5000 | 2013-11-21 02:23:55 -0600 (Thu, 21 Nov 2013) | 2 lines
Changed paths:
M /trunk/fs2_open/code/hud/hudlock.cpp
fix Echelon9's fix >:(
also add a judicious Assert for Mantis #2958
------------------------------------------------------------------------
r10140 | Goober5000 | 2013-11-21 02:26:00 -0600 (Thu, 21 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
fix an off-by-one error
------------------------------------------------------------------------
r10141 | Goober5000 | 2013-11-21 02:26:45 -0600 (Thu, 21 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
re-commit r10082, except for ship.h, because it's the size of the ship_weapon struct that's causing the mysterious crashes (Mantis #2958)
------------------------------------------------------------------------
r10143 | Echelon9 | 2013-11-21 04:29:49 -0600 (Thu, 21 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudshield.cpp
LLVM/Clang warns that a dangling else can occur without one level of braces
------------------------------------------------------------------------