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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 22, 2013, 06:09:45 am
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Here is the nightly for Windows on 22 Nov 2013 - Revision 10145
Group: NO-SSE
fso-WIN-NO-SSE-20131122_r10145.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20131122_r10145.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20131122_r10145.md5)
Group: Standard
fso-WIN-Standard-20131122_r10145.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20131122_r10145.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20131122_r10145.md5)
Group: SSE
fso-WIN-SSE-20131122_r10145.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20131122_r10145.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20131122_r10145.md5)
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r10144 | chief1983 | 2013-11-21 12:11:43 -0600 (Thu, 21 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.h
Recommit the ship.h part of 10082 as the OBO fixes seem to have fixed #2958.
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r10145 | chief1983 | 2013-11-22 00:06:41 -0600 (Fri, 22 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/gropengldraw.cpp
Fix #2959. Framebuffer explosions need framebuffer objects, or it seems we assert later in the code.
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