Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 25, 2013, 02:03:07 pm
-
Here is the nightly for OS X on 25 Nov 2013 - Revision 10167
Group: Standard
fso-OSX-Standard-20131125_r10167.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20131125_r10167.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20131125_r10167.md5)
------------------------------------------------------------------------
r10147 | Wanderer | 2013-11-22 12:16:32 -0600 (Fri, 22 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
feature commit: excluding weapons from linked fire penalty (per request)
------------------------------------------------------------------------
r10150 | Wanderer | 2013-11-23 12:14:33 -0600 (Sat, 23 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aibig.cpp
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/ship/ship.cpp
fix issue with burst firing secondaries - thanks to Goober for finding it
------------------------------------------------------------------------
r10156 | Goober5000 | 2013-11-24 13:38:13 -0600 (Sun, 24 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
fix some things that FreeBSD complained about
------------------------------------------------------------------------
r10157 | Goober5000 | 2013-11-24 22:31:47 -0600 (Sun, 24 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
add quotes
------------------------------------------------------------------------
r10158 | Goober5000 | 2013-11-24 23:31:27 -0600 (Sun, 24 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudparse.cpp
M /trunk/fs2_open/code/hud/hudtarget.cpp
set ballistic HUD gauge any time HUD is changed -- fixes Mantis #2962
------------------------------------------------------------------------
r10159 | Goober5000 | 2013-11-24 23:52:50 -0600 (Sun, 24 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
some things don't need to be re-inited every time you pause the game
------------------------------------------------------------------------
r10160 | niffiwan | 2013-11-25 02:34:32 -0600 (Mon, 25 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
Move set-ets-values sexp to the correct category (thanks to Axem for finding this)
------------------------------------------------------------------------
r10161 | zookeeper | 2013-11-25 02:58:10 -0600 (Mon, 25 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudescort.cpp
M /trunk/fs2_open/code/hud/hudshield.cpp
Allowed shield_info_reset() to initialize shield_hit_info to empty values if it's not associated with a ship, as required by hudescort.cpp. Might fix Mantis #2961.
------------------------------------------------------------------------
r10162 | niffiwan | 2013-11-25 03:11:49 -0600 (Mon, 25 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/menuui/techmenu.cpp
M /trunk/fs2_open/code/parse/lua.cpp
Honour ships' "no lighting" flag in the techroom (from Axem)
------------------------------------------------------------------------
r10164 | Echelon9 | 2013-11-25 03:52:23 -0600 (Mon, 25 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/object/collideshipship.cpp
Ensure compliance with the usual form of test in the FS2_Open codebase for running in Debug mode
------------------------------------------------------------------------
r10165 | Echelon9 | 2013-11-25 04:34:18 -0600 (Mon, 25 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/beam.cpp
General cleanup of commented out code in beam.cpp
------------------------------------------------------------------------
r10166 | Echelon9 | 2013-11-25 04:44:45 -0600 (Mon, 25 Nov 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudsquadmsg.cpp
M /trunk/fs2_open/code/hud/hudsquadmsg.h
M /trunk/fs2_open/code/io/key.cpp
M /trunk/fs2_open/code/network/multimsgs.cpp
M /trunk/fs2_open/code/playerman/player.h
General clean up of commented out #ifndef NDEBUG blocks
------------------------------------------------------------------------