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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 05, 2013, 05:55:23 am

Title: Nightly (Windows): 05 Dec 2013 - Revision 10198
Post by: SirKnightly on December 05, 2013, 05:55:23 am
Here is the nightly for Windows on 05 Dec 2013 - Revision 10198

Group: NO-SSE
fso-WIN-NO-SSE-20131205_r10198.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20131205_r10198.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20131205_r10198.md5)

Group: Standard
fso-WIN-Standard-20131205_r10198.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20131205_r10198.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20131205_r10198.md5)

Group: SSE
fso-WIN-SSE-20131205_r10198.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20131205_r10198.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20131205_r10198.md5)

Code: [Select]
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r10197 | Goober5000 | 2013-12-04 20:22:06 -0600 (Wed, 04 Dec 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/ship/ship.cpp

a spelling fix, and also clarify a sexp
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r10198 | Goober5000 | 2013-12-05 01:20:27 -0600 (Thu, 05 Dec 2013) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/fred2/freddoc.cpp
   M /trunk/fs2_open/code/fred2/fredview.cpp
   M /trunk/fs2_open/code/fred2/management.cpp
   M /trunk/fs2_open/code/fred2/shipeditordlg.cpp
   M /trunk/fs2_open/code/fred2/wing.cpp
   M /trunk/fs2_open/code/fred2/wing_editor.cpp
   M /trunk/fs2_open/code/mission/missionparse.cpp
   M /trunk/fs2_open/code/network/multi_ingame.cpp
   M /trunk/fs2_open/code/network/multiteamselect.cpp
   M /trunk/fs2_open/code/parse/parselo.cpp
   M /trunk/fs2_open/code/parse/parselo.h
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/sound/voicerec.cpp

add wing_bash_ship_name, which handles the hash symbol thing, accommodates Blue Planet's capship trick, and works in FRED
and while we're at it, do a little bit of const'ing
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