Hard Light Productions Forums

General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: MrVertigoMK on December 07, 2013, 11:55:31 am

Title: Unable to get the babylon project to progress past a mission loading screen
Post by: MrVertigoMK on December 07, 2013, 11:55:31 am
Hi, this is my first post on a forum so go easy on me!

I have installed the babylon project on a laptop I have that is running Ubuntu 12.04 and wine. I can select different campaigns but when I click continue the splash screen appears , one white loading bar appears and the screen just hangs. The only way to exit is to re-boot the laptop.

I have tried all the missions and the same thing happens. If it helps I have pasted the contents of FS2_Open.log below. Thanks in advance for any assistance, ive been trying for days to get it working

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Passed cmdline options:
  -2d_poof
  -ambient_factor 65
  -env
  -jpgtga
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -snd_preload
  -tbp
Building file index...
Searching root 'C:\program files\the babylon project\'
Searching root pack 'C:\program files\the babylon project\AchenSchoolingFlight.vp'
Searching root pack 'C:\program files\the babylon project\B5-C-sp-EMW-3_0.vp'
Searching root pack 'C:\program files\the babylon project\B5-C-sp-RW-3_0.vp'
Searching root pack 'C:\program files\the babylon project\B5-Core-3_4.vp'
Searching root pack 'C:\program files\the babylon project\B5-M-MultiPack-1.vp'
Searching root pack 'C:\program files\the babylon project\B5-M-MultiPack-1_0.vp'
Searching root pack 'C:\program files\the babylon project\B5SFP.vp'
Searching root pack 'C:\program files\the babylon project\DarkChildren.vp'
Searching root pack 'C:\program files\the babylon project\eatraining.vp'
Searching root pack 'C:\program files\the babylon project\EBW.vp'
Searching root pack 'C:\program files\the babylon project\ebwpatch1a.vp'
Searching root pack 'C:\program files\the babylon project\FortuneHunters.vp'
Searching root pack 'C:\program files\the babylon project\Infestation.vp'
Searching root pack 'C:\program files\the babylon project\Operations.vp'
Searching root pack 'C:\program files\the babylon project\Root_fs2.vp'
Searching root pack 'C:\program files\the babylon project\sparky_fs2.vp'
Searching root pack 'C:\program files\the babylon project\sparky_hi_fs2.vp'
Searching root pack 'C:\program files\the babylon project\stu_fs2.vp'
Searching root pack 'C:\program files\the babylon project\Survivor.vp'
Searching root pack 'C:\program files\the babylon project\TBP-AotB-Demo.vp'
Searching root pack 'C:\program files\the babylon project\TBP-DrumsOfWar-1.vp'
Searching root pack 'C:\program files\the babylon project\TBP-DrumsOfWar2.vp'
Searching root pack 'C:\program files\the babylon project\TBP-TheBlackHand-Eps1.vp'
Searching root pack 'C:\program files\the babylon project\trail of light.vp'
Searching root pack 'C:\program files\the babylon project\data\missions\AchenSchoolingFlight.vp'
Found 26 roots and 10441 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  Using 'PulseAudio Default' as OpenAL sound device...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.13

... OpenAL successfully initialized!
Failed to init speech
GR_CPU: Family 6, MMX=Yes
Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  OpenGL Vendor     : Intel Open Source Technology Center
  OpenGL Renderer   : Mesa DRI Intel(R) Ironlake Mobile x86/MMX/SSE2
  OpenGL Version    : 2.1 Mesa 9.0.3

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Unable to find extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Unable to find extension "GL_APPLE_client_storage".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8
  Max elements vertices: 3000
  Max elements indices: 3000
  Max texture size: 8192x8192
  Can use compressed textures: NO
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
OpenGL: Created 512x512 FBO!
OpenGL: Reusing 512x512 FBO!
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Performing global function/(library/object) name repeat check...
LUA: Performing library/object name repeat check...
LUA: Performing object/object name repeat check...
LUA: Performing library/library name repeat check...
LUA: Initializing library functions...
LUA: Initializing object functions...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
Unable to parse scripting.tbl!  Code = 5.
SCRIPTING: Inititialization complete.
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
Unable to parse interface.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm"
ANI 2_radar1 with size 170x170 (33.6% wasted)
Windoze reported 31 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-mfl.tbm"
Wokka!  Error opening file (armor.tbl)!
Unable to parse armor.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps.
DDS ERROR: Couldn't open 'exp20_0000' -- DDS is compressed but compression support is not enabled
BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps.
DDS ERROR: Couldn't open 'ExpMissileHit1_0000' -- DDS is compressed but compression support is not enabled
BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps.
DDS ERROR: Couldn't open 'exp04_0000' -- DDS is compressed but compression support is not enabled
BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps.
DDS ERROR: Couldn't open 'exp05_0000' -- DDS is compressed but compression support is not enabled
Freeing all existing models...

MrV

Tags. --Vader
Title: Re: Unable to get the babylon project to progress past a mission loading screen
Post by: The E on December 07, 2013, 12:19:57 pm
The error is due to the Mesa video driver not supporting texture compression. You need to use driconf in order to activate that support manually.
Title: Re: Unable to get the babylon project to progress past a mission loading screen
Post by: MrVertigoMK on December 07, 2013, 01:59:24 pm
Thank you for your help, its working now   :D