Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: An4ximandros on December 13, 2013, 05:24:21 am
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I have been thinking of ways to add more depth to the game and thought of this: How about RPG elements?
You'd have:
Armor (Damage Reduction) - Armor Piercing (Bypass)
Shields (Damage Nullifying) - Shield Piercing (Bypass)
ECM (Prevents Lock-On/Increases Lock-On time [Also prevents reading of stats {Energy dist., Hp, etc}]) - ECCM (Counters ECM; surpassing it decreases lock-on time)
Evasion (Whether or not Cannons/Dumbfire Missiles Hit) And Accuracy (Counter; Topping Evasion gives +Dmg)
Something like "Feats" Ex: Veteran: + 2 to Acc. & Shld. Pierce.
And even Traits: Pacifist: - 4 Dmg. & Acc. + 8 Def. & Shld. ; Magnificent Bastard: I am become Steele +6 ECCM +2 Dmg -8 Shld.
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What do you guys think? Is this something worth pursuing? And could the engine handle it?
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Ideas regarding equipment tomorrow. (Basically stuff like RoF, Dmg, Shield Piercing, Armor Piercing)
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You know, if someone would add much RPG stuff to some projects in FS, we would get... THAT: http://www.battlestar-galactica.bigpoint.com/?lang=en (http://www.battlestar-galactica.bigpoint.com/?lang=en) :P
I mean, Freespace isn't an RPG and propably won't be. From the beginning the game was set to test player's skill, agility and quick thinkig, tactics (the last is full of BP :P). The multi RPG's (^) of present test patience, and victory in them is oftenly brought only thanks to item levels. Or numerous advantage. Items & levels aren't bad, really, but the decisive factor should be skill.
However, i wondered what would happen if we take some space-sim RPG's and combine them with Freespace. (^) These games really aren't bad but when a fighter is flying like a cruiser, there is certainly something wrong :P. The only stuff they need is Freespace-ish ship behaviour.
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Its certainly (kinda) possible within a campaign, thanks to persistent variables.
I'm guessing this would also stand for co-ops?
bh
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You know, if someone would add much RPG stuff to some projects in FS, we would get... THAT: http://www.battlestar-galactica.bigpoint.com/?lang=en (http://www.battlestar-galactica.bigpoint.com/?lang=en) :P
Ah yes, the best game since sliced bread! :P
My whole point here is to make a system to make online play (above all) interesting. So many Sims just stay with the classic system and don't do anything but add bloated weapon armories...
Part of what I want to accomplish is avoiding the "Laser I, Laser II, Laser X, revenge of the laser" system. But rather make each weapon, armor & shield have its own effect.
(EMP, kills shields for a few secs; Cluster missile, AoE; Pyrorocket, DoT; etc.)
[Shld. A absorbs tons of damage but is active and lasts 8 Secs; Shld. B is passive, but low absorption and low power consumption; Shld. C is a good passive but sucks in a lot of power when triggered; etc.)
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Already working on something similar to this for my own campaign :)