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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 18, 2013, 10:23:10 am
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Here is the nightly for OS X on 18 Dec 2013 - Revision 10252
Group: Standard
fso-OSX-Standard-20131218_r10252.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20131218_r10252.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20131218_r10252.md5)
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r10242 | chief1983 | 2013-12-18 01:30:54 -0600 (Wed, 18 Dec 2013) | 3 lines
Changed paths:
M /trunk/fs2_open/code/fs2netd/fs2netd_client.cpp
M /trunk/fs2_open/code/mod_table/mod_table.cpp
M /trunk/fs2_open/code/mod_table/mod_table.h
Allow game_settings.tbl to define the FS2NetD port, so TCs can work out of the box on *nix, etc.
http://www.hard-light.net/forums/index.php?topic=86317.0
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r10243 | Echelon9 | 2013-12-18 03:17:40 -0600 (Wed, 18 Dec 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudwingmanstatus.cpp
Fix Coverity CIDs 1107320, 1107321, 1107322, 1107323 - Copy paste coding corrected
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r10244 | Echelon9 | 2013-12-18 03:25:10 -0600 (Wed, 18 Dec 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ui/window.cpp
Fix Coverity CID 1093368 - Copy-paste error
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r10245 | Echelon9 | 2013-12-18 03:51:11 -0600 (Wed, 18 Dec 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/lab/wmcgui.cpp
Fix Coverity CID 1093375: Copy-paste error
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r10246 | Echelon9 | 2013-12-18 03:58:26 -0600 (Wed, 18 Dec 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/network/stand_gui-unix.cpp
Fix Coverity CID 1109072: Copy into fixed size buffer
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r10247 | Echelon9 | 2013-12-18 04:14:32 -0600 (Wed, 18 Dec 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/network/multiutil.cpp
Fix Coverity CID 1093619: Array compared against 0
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r10249 | m_m | 2013-12-18 04:47:37 -0600 (Wed, 18 Dec 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
Fix Mantis 2978: Off by 1 error with getShipClassIndex()
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r10250 | karajorma | 2013-12-18 05:47:27 -0600 (Wed, 18 Dec 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
Add the was-destroyed-delay SEXP by the WCS team. Add support to alter-ship-flag for hiding ship names.
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r10251 | The_E | 2013-12-18 06:48:26 -0600 (Wed, 18 Dec 2013) | 2 lines
Changed paths:
M /trunk/fs2_open/code/hud/hudreticle.cpp
Adds a check to see if the model actually has a defined viewpoint; We can't generate the firepoint display if it doesn't
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r10252 | z64555 | 2013-12-18 07:39:41 -0600 (Wed, 18 Dec 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/gamesequence/gamesequence.cpp
M /trunk/fs2_open/code/gamesequence/gamesequence.h
Mantis 2977 - Fixes some scripting hooks and references broken by r9549
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Add the was-destroyed-delay SEXP by the WCS team. Add support to alter-ship-flag for hiding ship names.
How does was-destroyed-delay differ from is-destroyed-delay?
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It's actually called was-destroyed-by-delay, iirc.