Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nuke on July 09, 2002, 08:28:45 pm
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how about a scanner that will iluminate ships in front of you while in the nebula. it would overlay a wire mesh of the ship on the hud. only ships in a certain cone and range will be liuminated.
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considering FS2 dosn't have the built in ability to draw wireframes that could be difficult. Personally the little red blips on the sensor are comforting enough for me.
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I wouldn't think it would be that hard to draw wireframe in FS2. you can do it in fred.
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I think the jump nodes are in wireframe. At least they look that way (and when you see them in the POF viewers they are solid).
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Originally posted by penguin
I think the jump nodes are in wireframe. At least they look that way (and when you see them in the POF viewers they are solid).
you are very right, and I'd like the target view ( the window in the bottom left corner of the cockpit ) to work that way, use a green wireframe of the target's main lod instead of the lod1, for exemple...
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Sounds good! It could also be used to mark objectives and show ships in difficult "conditions" (asteroids, nebula etc...). A "show_wire" SEXP could be created as well as an automatic function enabled in the nebula selection screen in FRED "to go with active, EMP and so on - WIRE would simply enable wire-frame around the models selected).
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Originally posted by venom2506
you are very right, and I'd like the target view ( the window in the bottom left corner of the cockpit ) to work that way, use a green wireframe of the target's main lod instead of the lod1, for exemple...
Ah, you mean like I-War 2?
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yeah, sort of.
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Originally posted by venom2506
you are very right, and I'd like the target view ( the window in the bottom left corner of the cockpit ) to work that way, use a green wireframe of the target's main lod instead of the lod1, for exemple...
Maybe red if it's hostile?
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It might look a little to much like a christmas tree with all those different colors....
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I don't think so...just use the FS defaults for faction colors :nod:
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Originally posted by Thunder
It might look a little to much like a christmas tree with all those different colors....
:lol: But it would be easier for quick recognition of a hostile or friendly target.
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i got a basic version working
lines added: 1
lines changed: 2
need someone to host the image
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Email me - zip it if you can to keep the file size down. Failing that ICQ it to me on 57179504.
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sent
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Service with a smile ;)
(http://www.3dap.com/hlp/staff/thunder/wire_hud.jpg)
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i think Nuke meant the main ship, not the ship in the targetbox.
dont know if that is just as easy, have not looked to much at the rendering code yet. but getting there as i go through this, stepping over something i fell is needed(feature like autoload mission a big timesaver when debugging missions, see my thread just added such an autoload feature) or wrong(bug).
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oh yeah! phreak, that's exactly what I wanted for OTT :)
would be cool to have the faction colours, but can do w/o :)
that's the main lod right?
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i have faction colors working. do you want the same for bombs and asteriods?
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yup :)
bombs would be yellow and asteroids brown, is that possible?
edit: after all, bombs should be red for enemy and green for friendly...
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I think this idea could go further - solid shade the wireframe model in the main view the faction's color, and give it a little translucency if possible. The solid shading makes it look flat and 2D so it's like its being projected onto your HUD, and the translucency would mean you could still see it when close up.