Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Mr. Vega on December 29, 2013, 11:17:21 pm

Title: How the Main Campaign Plays with 3.7
Post by: Mr. Vega on December 29, 2013, 11:17:21 pm
Hey guys, I haven't played the main FS2 campaign I in five years. I want to again. But I remember the last time I played there were a few quirks that popped up when I played using whatever version of FSOpen I was using at the time. Stuff like, say, the Shivans fighters just wandering around by the Knossos not doing anything instead of attacking you in A Flaming Sword (the one right before Bearbaiting). Has there been any effort to check for FSOpen glitching up the campaign?

Also, I remembered I had to download a improved version of Our Finest Hour put out by some modder (where the Colossus isn't disabled the entire mission and your supporting capital ships have their beams freed). Does the 3.6.12 version of that mission still preserve the brokenness of the original?
Title: Re: How the Main Campaign Plays with 3.7
Post by: General Battuta on December 29, 2013, 11:26:58 pm
The MediaVPs by design do not alter the gameplay of the missions, so TFH remains as it was in retail. If the MVPs ever change that policy, TFH would probably be one of the first to get a touch-up.

The campaigns are playtested on a volunteer basis, as everything in the community. If you're worried about bugs, probably the absolutely best thing you could do is give the campaign a play on 3.7.0 and note down anything you see going wrong.
Title: Re: How the Main Campaign Plays with 3.7
Post by: Goober5000 on December 30, 2013, 02:03:16 am
In the MediaVPs 2014, Their Finest Hour does receive the small change that the beam-free-all on the allied fleet now works correctly.  But that's really a bugfix, even though it does alter gameplay a little.

A Flaming Sword was a very brittle mission even in retail.  It has been modified in MediaVPs 2014 to hopefully be more robust.
Title: Re: How the Main Campaign Plays with 3.7
Post by: Kie99 on January 04, 2014, 10:27:08 am
Hey guys, I haven't played the main FS2 campaign I in five years. I want to again. But I remember the last time I played there were a few quirks that popped up when I played using whatever version of FSOpen I was using at the time. Stuff like, say, the Shivans fighters just wandering around by the Knossos not doing anything instead of attacking you in A Flaming Sword (the one right before Bearbaiting). Has there been any effort to check for FSOpen glitching up the campaign?

That was by design, your mission objective in the first instance is to draw them to the Sobek to prevent them wasting the Triton, the Astaroths are there to demonstrate the power of the Meson bomb as wipes them out.
Title: Re: How the Main Campaign Plays with 3.7
Post by: Goober5000 on January 04, 2014, 02:56:23 pm
That was by design, your mission objective in the first instance is to draw them to the Sobek to prevent them wasting the Triton, the Astaroths are there to demonstrate the power of the Meson bomb as wipes them out.

No, he is describing a legitimate mission bug.  The Dragons are the ones wiped out by the bomb.
Title: Re: How the Main Campaign Plays with 3.7
Post by: Kolgena on January 07, 2014, 12:49:46 pm
I'm pretty sure you need to engage them in order to get them drawn over to your corvette.