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Hosted Projects - FS2 Required => Blue Planet => Topic started by: Vellos0x1 on December 31, 2013, 09:46:27 pm

Title: BP WIH cant run
Post by: Vellos0x1 on December 31, 2013, 09:46:27 pm
I use the Wxlauncher and install the mod with that executable

And this happen

Code: [Select]
sounds.tbl(line 629):
Error: Missing required token: [#Flyby Sounds End]. Found [$UEF: 0 T_flyby1.wav, 0, 0.75, 1, 200, 400 ]  instead.

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 14 bytes
ntdll.dll! RtlInitializeExceptionChain + 133 bytes
ntdll.dll! RtlInitializeExceptionChain + 88 bytes

Use the Debug thing? not working

Code: [Select]
Too many icons in icons.tbl; only the first 105 will be used
ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! Warning + 495 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! brief_parse_icon_tbl + 738 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_init + 1566 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_main + 519 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMain + 328 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! __tmainCRTStartup + 283 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMainCRTStartup + 13 bytes
KERNEL32.DLL! BaseThreadInitThunk + 14 bytes
ntdll.dll! RtlInitializeExceptionChain + 133 bytes
ntdll.dll! RtlInitializeExceptionChain + 88 bytes


did i do something wrong or it's just my Windows 8 doing goofy stuff?

P.S:I dont find the 'post problem here' thread and found other posting problem here, so yeah
Title: Re: BP WIH cant run
Post by: Echelon9 on December 31, 2013, 11:46:38 pm
Can you provide your fs2open.log (should be in same folder as debug executable after a run)
Title: Re: BP WIH cant run
Post by: The E on January 01, 2014, 03:52:19 am
You need to use the builds provided here (http://www.hard-light.net/forums/index.php?topic=83318.0)
Title: Re: BP WIH cant run
Post by: Vellos0x1 on January 02, 2014, 08:18:44 am
You need to use the builds provided here (http://www.hard-light.net/forums/index.php?topic=83318.0)


Eh.. nope can't work  :sigh: :(

Code: [Select]
sounds.tbl(line 629):
Error: Missing required token: [#Flyby Sounds End]. Found [$UEF: 0 T_flyby1.wav, 0, 0.75, 1, 200, 400 ] instead.

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 14 bytes
ntdll.dll! RtlInitializeExceptionChain + 133 bytes
ntdll.dll! RtlInitializeExceptionChain + 88 bytes
Title: Re: BP WIH cant run
Post by: Vellos0x1 on January 02, 2014, 08:19:24 am
Can you provide your fs2open.log (should be in same folder as debug executable after a run)

There's no .log folder  :shaking: :shaking: :shaking: :shaking: :shaking:
Title: Re: BP WIH cant run
Post by: The E on January 02, 2014, 08:42:05 am
There isn't supposed to be one. The fs2_open.log is a file, not a folder. And it's in the data folder.

However, the problem in your case seems to be that you do not have the blueplanet mod installed where it needs to be. When you run the installer, two folders should have been created, blueplanet and blueplanet2. Both need to be in the FS2 directory, not in some subdirectory thereof.
Title: Re: BP WIH cant run
Post by: Vellos0x1 on January 02, 2014, 07:38:40 pm
There isn't supposed to be one. The fs2_open.log is a file, not a folder. And it's in the data folder.

However, the problem in your case seems to be that you do not have the blueplanet mod installed where it needs to be. When you run the installer, two folders should have been created, blueplanet and blueplanet2. Both need to be in the FS2 directory, not in some subdirectory thereof.


So you were saying that i must have both Blueplanet AOA and Blueplanet WIH to run the mod?


and about the .log file...Still can't find it in all the data files
Title: Re: BP WIH cant run
Post by: niffiwan on January 02, 2014, 08:09:24 pm
Yes, you need both AoA & WiH to play WiH.

The log should be here: 
Quote
- Windows: \freespace2\data\ *

Or here:
Quote
*NOTE FOR PEOPLE USING WINDOWS VISTA OR 7:
If you installed FS2 to C:\Program Files\ (or C:\Program Files (x86)\ on 64-bit versions of Windows), the log file will not be in FS2\data\, but rather in a "virtualized" folder. This can be found by either going to the data folder, and clicking on the "Compatibility Files" button in the Explorer window, or by manually navigating to C:\Users\<Your Username>\AppData\Local\VirtualStore\Program Files (x86)\<Rest of the path to your FS2 directory>\data
Title: Re: BP WIH cant run
Post by: Vellos0x1 on January 03, 2014, 04:46:50 am
Okay...

downloaded both AoA and WiH and it work, YAY  :D :yes: :D


Thank you very much